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- $input v_texcoord0
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.sh"
- SAMPLER2D(s_texColor, 0);
- void main()
- {
- float sum;
- sum = decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 0].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 1].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 2].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 3].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 4].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 5].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 6].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 7].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 8].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 9].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[10].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[11].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[12].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[13].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[14].xy) );
- sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[15].xy) );
- float avg = sum/16.0;
- gl_FragColor = encodeRE8(avg);
- }
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