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- $input v_texcoord0
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.sh"
- SAMPLERCUBE(s_texCube, 0);
- uniform mat4 u_mtx;
- void main()
- {
- vec3 dir = vec3(v_texcoord0*2.0 - 1.0, 1.0);
- dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
- gl_FragColor = encodeRGBE8(textureCube(s_texCube, dir).xyz);
- }
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