fs_hdr_skybox.sc 402 B

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  1. $input v_texcoord0
  2. /*
  3. * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  5. */
  6. #include "common.sh"
  7. SAMPLERCUBE(s_texCube, 0);
  8. uniform mat4 u_mtx;
  9. void main()
  10. {
  11. vec3 dir = vec3(v_texcoord0*2.0 - 1.0, 1.0);
  12. dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
  13. gl_FragColor = encodeRGBE8(textureCube(s_texCube, dir).xyz);
  14. }