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- $input a_position, a_texcoord0
- $output v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- void main()
- {
- gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
- v_texcoord0 = a_texcoord0;
- v_texcoord1 = vec4(a_texcoord0.x, a_texcoord0.y - u_viewTexel.y*1.0,
- a_texcoord0.x, a_texcoord0.y + u_viewTexel.y*1.0
- );
- v_texcoord2 = vec4(a_texcoord0.x, a_texcoord0.y - u_viewTexel.y*2.0,
- a_texcoord0.x, a_texcoord0.y + u_viewTexel.y*2.0
- );
- v_texcoord3 = vec4(a_texcoord0.x, a_texcoord0.y - u_viewTexel.y*3.0,
- a_texcoord0.x, a_texcoord0.y + u_viewTexel.y*3.0
- );
- v_texcoord4 = vec4(a_texcoord0.x, a_texcoord0.y - u_viewTexel.y*4.0,
- a_texcoord0.x, a_texcoord0.y + u_viewTexel.y*4.0
- );
- }
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