vs_hdr_blur.sc 926 B

123456789101112131415161718192021222324252627
  1. $input a_position, a_texcoord0
  2. $output v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
  3. /*
  4. * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  5. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  6. */
  7. #include "../common/common.sh"
  8. void main()
  9. {
  10. gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
  11. v_texcoord0 = a_texcoord0;
  12. v_texcoord1 = vec4(a_texcoord0.x, a_texcoord0.y - u_viewTexel.y*1.0,
  13. a_texcoord0.x, a_texcoord0.y + u_viewTexel.y*1.0
  14. );
  15. v_texcoord2 = vec4(a_texcoord0.x, a_texcoord0.y - u_viewTexel.y*2.0,
  16. a_texcoord0.x, a_texcoord0.y + u_viewTexel.y*2.0
  17. );
  18. v_texcoord3 = vec4(a_texcoord0.x, a_texcoord0.y - u_viewTexel.y*3.0,
  19. a_texcoord0.x, a_texcoord0.y + u_viewTexel.y*3.0
  20. );
  21. v_texcoord4 = vec4(a_texcoord0.x, a_texcoord0.y - u_viewTexel.y*4.0,
  22. a_texcoord0.x, a_texcoord0.y + u_viewTexel.y*4.0
  23. );
  24. }