vs_hdr_lum.sc 326 B

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  1. $input a_position, a_texcoord0
  2. $output v_texcoord0
  3. /*
  4. * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  5. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  6. */
  7. #include "../common/common.sh"
  8. void main()
  9. {
  10. gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
  11. v_texcoord0 = a_texcoord0;
  12. }