varying.def.sc 290 B

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  1. vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
  2. vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
  3. vec3 v_pos : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
  4. vec3 v_view : TEXCOORD2 = vec3(0.0, 0.0, 0.0);
  5. vec3 a_position : POSITION;
  6. vec2 a_texcoord0 : TEXCOORD0;
  7. vec3 a_normal : NORMAL;