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- $input v_texcoord0
- /*
- * Copyright 2013-2014 Dario Manesku. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- SAMPLER2D(s_shadowMap0, 4);
- uniform vec4 u_params2;
- #define u_depthValuePow u_params2.x
- void main()
- {
- float depth = unpackRgbaToFloat(texture2D(s_shadowMap0, v_texcoord0) );
- vec3 rgba = pow(vec3_splat(depth), vec3_splat(u_depthValuePow) );
- gl_FragColor = vec4(rgba, 1.0);
- }
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