fs_shadowmaps_vblur.sc 415 B

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  1. $input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
  2. /*
  3. * Copyright 2013-2014 Dario Manesku. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  5. */
  6. #include "common.sh"
  7. SAMPLER2D(s_shadowMap0, 4);
  8. void main()
  9. {
  10. gl_FragColor = blur9(s_shadowMap0
  11. , v_texcoord0
  12. , v_texcoord1
  13. , v_texcoord2
  14. , v_texcoord3
  15. , v_texcoord4
  16. );
  17. }