vs_shadowmaps_texture_lighting.sc 504 B

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  1. $input a_position, a_normal, a_texcoord0
  2. $output v_normal, v_view, v_texcoord0
  3. /*
  4. * Copyright 2013-2014 Dario Manesku. All rights reserved.
  5. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  6. */
  7. #include "../common/common.sh"
  8. void main()
  9. {
  10. gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0));
  11. vec4 normal = a_normal * 2.0 - 1.0;
  12. v_normal = mul(u_modelView, vec4(normal.xyz, 0.0)).xyz;
  13. v_view = mul(u_modelView, vec4(a_position, 1.0)).xyz;
  14. v_texcoord0 = a_texcoord0;
  15. }