vs_shadowmaps_vblur.sc 981 B

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  1. $input a_position, a_texcoord0
  2. $output v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
  3. /*
  4. * Copyright 2013-2014 Dario Manesku. All rights reserved.
  5. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  6. */
  7. #include "../common/common.sh"
  8. uniform vec4 u_smSamplingParams;
  9. #define u_yOffset u_smSamplingParams.w
  10. void main()
  11. {
  12. float offset = u_viewTexel.y*u_yOffset;
  13. gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
  14. v_texcoord0 = a_texcoord0;
  15. v_texcoord1 = vec4(a_texcoord0.x, a_texcoord0.y - offset*1.0,
  16. a_texcoord0.x, a_texcoord0.y + offset*1.0
  17. );
  18. v_texcoord2 = vec4(a_texcoord0.x, a_texcoord0.y - offset*2.0,
  19. a_texcoord0.x, a_texcoord0.y + offset*2.0
  20. );
  21. v_texcoord3 = vec4(a_texcoord0.x, a_texcoord0.y - offset*3.0,
  22. a_texcoord0.x, a_texcoord0.y + offset*3.0
  23. );
  24. v_texcoord4 = vec4(a_texcoord0.x, a_texcoord0.y - offset*4.0,
  25. a_texcoord0.x, a_texcoord0.y + offset*4.0
  26. );
  27. }