| 1234567891011121314151617181920212223242526272829303132 |
- $input a_position, a_texcoord0
- $output v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
- /*
- * Copyright 2013-2014 Dario Manesku. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- uniform vec4 u_smSamplingParams;
- #define u_yOffset u_smSamplingParams.w
- void main()
- {
- float offset = u_viewTexel.y*u_yOffset;
- gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
- v_texcoord0 = a_texcoord0;
- v_texcoord1 = vec4(a_texcoord0.x, a_texcoord0.y - offset*1.0,
- a_texcoord0.x, a_texcoord0.y + offset*1.0
- );
- v_texcoord2 = vec4(a_texcoord0.x, a_texcoord0.y - offset*2.0,
- a_texcoord0.x, a_texcoord0.y + offset*2.0
- );
- v_texcoord3 = vec4(a_texcoord0.x, a_texcoord0.y - offset*3.0,
- a_texcoord0.x, a_texcoord0.y + offset*3.0
- );
- v_texcoord4 = vec4(a_texcoord0.x, a_texcoord0.y - offset*4.0,
- a_texcoord0.x, a_texcoord0.y + offset*4.0
- );
- }
|