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- $input v_pos
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- uniform vec4 u_color;
- void main()
- {
- vec4 color = u_color;
- float depth = v_pos.z/v_pos.w;
- color.xyz *= color.w;
- float weight = color.w * clamp(0.03 / (1e-5 + pow(depth / 200.0, 5.0) ), 0.01, 3000.0);
- gl_FragData[0] = color * weight;
- gl_FragData[1] = color.wwww;
- }
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