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- $input v_texcoord0
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- SAMPLER2D(s_texColor0, 0);
- SAMPLER2D(s_texColor1, 1);
- void main()
- {
- vec4 accum = texture2D(s_texColor0, v_texcoord0);
- float opacity = accum.w;
- float weight = texture2D(s_texColor1, v_texcoord0).x;
- gl_FragColor = vec4(accum.xyz / clamp(weight, 1e-4, 5e4), opacity);
- }
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