varying.def.sc 164 B

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  1. vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
  2. vec4 v_pos : TEXCOORD4 = vec4(0.0, 0.0, 0.0, 0.0);
  3. vec3 a_position : POSITION;
  4. vec2 a_texcoord0 : TEXCOORD0;