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- $input a_position
- $output v_pos
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- void main()
- {
- vec3 wpos = mul(u_model[0], vec4(a_position, 1.0) ).xyz;
- gl_Position = mul(u_viewProj, vec4(wpos, 1.0) );
- v_pos = gl_Position;
- vec4 temp = mul(u_view, vec4(wpos, 1.0) );
- v_pos.x = temp.z;
- }
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