vs_oit.sc 412 B

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  1. $input a_position
  2. $output v_pos
  3. /*
  4. * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  5. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  6. */
  7. #include "../common/common.sh"
  8. void main()
  9. {
  10. vec3 wpos = mul(u_model[0], vec4(a_position, 1.0) ).xyz;
  11. gl_Position = mul(u_viewProj, vec4(wpos, 1.0) );
  12. v_pos = gl_Position;
  13. vec4 temp = mul(u_view, vec4(wpos, 1.0) );
  14. v_pos.x = temp.z;
  15. }