| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971 |
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <bx/bounds.h>
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include "camera.h"
- namespace
- {
- constexpr bgfx::ViewId kRenderPassGeometry = 0;
- constexpr bgfx::ViewId kRenderPassClearUav = 1;
- constexpr bgfx::ViewId kRenderPassLight = 2;
- constexpr bgfx::ViewId kRenderPassCombine = 3;
- constexpr bgfx::ViewId kRenderPassDebugLights = 4;
- constexpr bgfx::ViewId kRenderPassDebugGBuffer = 5;
- struct PosNormalTangentTexcoordVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_normal;
- uint32_t m_tangent;
- int16_t m_u;
- int16_t m_v;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true)
- .end();
- }
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosNormalTangentTexcoordVertex::ms_layout;
- struct PosTexCoord0Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_u;
- float m_v;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosTexCoord0Vertex::ms_layout;
- struct DebugVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout DebugVertex::ms_layout;
- static PosNormalTangentTexcoordVertex s_cubeVertices[24] =
- {
- {-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0 },
- { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0 },
- { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0x7fff },
- { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
- { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, -1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0 },
- {-1.0f, 1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
- {-1.0f, 1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 2, 1,
- 1, 2, 3,
- 4, 5, 6,
- 5, 7, 6,
- 8, 10, 9,
- 9, 10, 11,
- 12, 13, 14,
- 13, 15, 14,
- 16, 18, 17,
- 17, 18, 19,
- 20, 21, 22,
- 21, 23, 22,
- };
- void screenSpaceQuad(bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
- {
- if (3 == bgfx::getAvailTransientVertexBuffer(3, PosTexCoord0Vertex::ms_layout) )
- {
- bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 3, PosTexCoord0Vertex::ms_layout);
- PosTexCoord0Vertex* vertex = (PosTexCoord0Vertex*)vb.data;
- const float minx = -_width;
- const float maxx = _width;
- const float miny = 0.0f;
- const float maxy = _height*2.0f;
- const float minu = -1.0f;
- const float maxu = 1.0f;
- const float zz = 0.0f;
- float minv = 0.0f;
- float maxv = 2.0f;
- if (_originBottomLeft)
- {
- float temp = minv;
- minv = maxv;
- maxv = temp;
- minv -= 1.0f;
- maxv -= 1.0f;
- }
- vertex[0].m_x = minx;
- vertex[0].m_y = miny;
- vertex[0].m_z = zz;
- vertex[0].m_u = minu;
- vertex[0].m_v = minv;
- vertex[1].m_x = maxx;
- vertex[1].m_y = miny;
- vertex[1].m_z = zz;
- vertex[1].m_u = maxu;
- vertex[1].m_v = minv;
- vertex[2].m_x = maxx;
- vertex[2].m_y = maxy;
- vertex[2].m_z = zz;
- vertex[2].m_u = maxu;
- vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(0, &vb);
- }
- }
- class ExampleDeferred : public entry::AppI
- {
- public:
- ExampleDeferred(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_TEXT;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.platformData.type = entry::getNativeWindowHandleType();
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable m_debug text.
- bgfx::setDebug(m_debug);
- // Set palette color for index 0
- bgfx::setPaletteColor(0, UINT32_C(0x00000000) );
- // Set palette color for index 1
- bgfx::setPaletteColor(1, UINT32_C(0x303030ff) );
- // Set geometry pass view clear state.
- bgfx::setViewClear(kRenderPassGeometry
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 1.0f
- , 0
- , 1
- , 0
- );
- // Set light pass view clear state.
- bgfx::setViewClear(kRenderPassLight
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 1.0f
- , 0
- , 0
- );
- // Create vertex stream declaration.
- PosNormalTangentTexcoordVertex::init();
- PosTexCoord0Vertex::init();
- DebugVertex::init();
- calcTangents(s_cubeVertices
- , BX_COUNTOF(s_cubeVertices)
- , PosNormalTangentTexcoordVertex::ms_layout
- , s_cubeIndices
- , BX_COUNTOF(s_cubeIndices)
- );
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosNormalTangentTexcoordVertex::ms_layout
- );
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
- // Create texture sampler uniforms.
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
- s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Sampler);
- s_albedo = bgfx::createUniform("s_albedo", bgfx::UniformType::Sampler);
- s_normal = bgfx::createUniform("s_normal", bgfx::UniformType::Sampler);
- s_depth = bgfx::createUniform("s_depth", bgfx::UniformType::Sampler);
- s_light = bgfx::createUniform("s_light", bgfx::UniformType::Sampler);
- u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
- u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4);
- u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4);
- u_layer = bgfx::createUniform("u_layer", bgfx::UniformType::Vec4);
- // Create program from shaders.
- m_geomProgram = loadProgram("vs_deferred_geom", "fs_deferred_geom");
- m_lightProgram = loadProgram("vs_deferred_light", "fs_deferred_light");
- m_combineProgram = loadProgram("vs_deferred_combine", "fs_deferred_combine");
- m_debugProgram = loadProgram("vs_deferred_debug", "fs_deferred_debug");
- m_lineProgram = loadProgram("vs_deferred_debug_line", "fs_deferred_debug_line");
- m_useTArray = false;
- m_useUav = false;
- if (0 != (BGFX_CAPS_TEXTURE_2D_ARRAY & bgfx::getCaps()->supported) )
- {
- m_lightTaProgram = loadProgram("vs_deferred_light", "fs_deferred_light_ta");
- m_combineTaProgram = loadProgram("vs_deferred_combine", "fs_deferred_combine_ta");
- m_debugTaProgram = loadProgram("vs_deferred_debug", "fs_deferred_debug_ta");
- }
- else
- {
- m_lightTaProgram = BGFX_INVALID_HANDLE;
- m_combineTaProgram = BGFX_INVALID_HANDLE;
- m_debugTaProgram = BGFX_INVALID_HANDLE;
- }
- if (0 != (BGFX_CAPS_IMAGE_RW & bgfx::getCaps()->supported)
- && 0 != (BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ & bgfx::getCaps()->formats[bgfx::TextureFormat::RGBA8])
- && 0 != (BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE & bgfx::getCaps()->formats[bgfx::TextureFormat::RGBA8]) )
- {
- m_clearUavProgram = loadProgram("vs_deferred_light", "fs_deferred_clear_uav");
- m_lightUavProgram = loadProgram("vs_deferred_light", "fs_deferred_light_uav");
- }
- else
- {
- m_lightUavProgram = BGFX_INVALID_HANDLE;
- m_clearUavProgram = BGFX_INVALID_HANDLE;
- }
- // Load diffuse texture.
- m_textureColor = loadTexture("textures/fieldstone-rgba.dds");
- // Load normal texture.
- m_textureNormal = loadTexture("textures/fieldstone-n.dds");
- m_lightBufferTex.idx = bgfx::kInvalidHandle;
- m_gbufferTex[0].idx = bgfx::kInvalidHandle;
- m_gbufferTex[1].idx = bgfx::kInvalidHandle;
- m_gbufferTex[2].idx = bgfx::kInvalidHandle;
- m_gbuffer.idx = bgfx::kInvalidHandle;
- m_lightBuffer.idx = bgfx::kInvalidHandle;
- // Imgui.
- imguiCreate();
- m_timeOffset = bx::getHPCounter();
- // Get renderer capabilities info.
- m_caps = bgfx::getCaps();
- m_oldWidth = 0;
- m_oldHeight = 0;
- m_oldReset = m_reset;
- m_scrollArea = 0;
- m_numLights = 512;
- m_lightAnimationSpeed = 0.3f;
- m_animateMesh = true;
- m_showScissorRects = false;
- m_showGBuffer = true;
- cameraCreate();
- cameraSetPosition({ 0.0f, 0.0f, -15.0f });
- cameraSetVerticalAngle(0.0f);
- }
- virtual int shutdown() override
- {
- // Cleanup.
- cameraDestroy();
- imguiDestroy();
- if (bgfx::isValid(m_gbuffer) )
- {
- bgfx::destroy(m_gbuffer);
- }
- if (bgfx::isValid(m_lightBuffer) )
- {
- bgfx::destroy(m_lightBuffer);
- }
- if (bgfx::isValid(m_lightBufferTex) )
- {
- bgfx::destroy(m_lightBufferTex);
- }
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- bgfx::destroy(m_geomProgram);
- bgfx::destroy(m_lightProgram);
- if (bgfx::isValid(m_lightTaProgram) )
- {
- bgfx::destroy(m_lightTaProgram);
- }
- if (bgfx::isValid(m_lightUavProgram) )
- {
- bgfx::destroy(m_lightUavProgram);
- bgfx::destroy(m_clearUavProgram);
- }
- bgfx::destroy(m_combineProgram);
- if (bgfx::isValid(m_combineTaProgram) )
- {
- bgfx::destroy(m_combineTaProgram);
- }
- bgfx::destroy(m_debugProgram);
- if (bgfx::isValid(m_debugTaProgram) )
- {
- bgfx::destroy(m_debugTaProgram);
- }
- bgfx::destroy(m_lineProgram);
- bgfx::destroy(m_textureColor);
- bgfx::destroy(m_textureNormal);
- bgfx::destroy(s_texColor);
- bgfx::destroy(s_texNormal);
- bgfx::destroy(s_albedo);
- bgfx::destroy(s_normal);
- bgfx::destroy(s_depth);
- bgfx::destroy(s_light);
- bgfx::destroy(u_layer);
- bgfx::destroy(u_lightPosRadius);
- bgfx::destroy(u_lightRgbInnerR);
- bgfx::destroy(u_mtx);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const float deltaTime = float(frameTime/freq);
- float time = (float)( (now-m_timeOffset)/freq);
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, m_height / 3.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings", NULL, 0);
- ImGui::SliderInt("Num lights", &m_numLights, 1, 2048);
- ImGui::Checkbox("Show G-Buffer.", &m_showGBuffer);
- ImGui::Checkbox("Show light scissor.", &m_showScissorRects);
- if (bgfx::isValid(m_lightTaProgram))
- {
- ImGui::Checkbox("Use texture array frame buffer.", &m_useTArray);
- }
- else
- {
- ImGui::Text("Texture array frame buffer is not supported.");
- }
- if (bgfx::isValid(m_lightUavProgram))
- {
- ImGui::Checkbox("Use UAV.", &m_useUav);
- }
- else
- {
- ImGui::Text("UAV is not supported.");
- }
- ImGui::Checkbox("Animate mesh.", &m_animateMesh);
- ImGui::SliderFloat("Anim.speed", &m_lightAnimationSpeed, 0.0f, 0.4f);
- ImGui::End();
- if (2 > m_caps->limits.maxFBAttachments)
- {
- // When multiple render targets (MRT) is not supported by GPU,
- // implement alternative code path that doesn't use MRT.
- bool blink = uint32_t(time*3.0f)&1;
- bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " MRT not supported by GPU. ");
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- }
- else
- {
- if (m_oldWidth != m_width
- || m_oldHeight != m_height
- || m_oldReset != m_reset
- || m_oldUseTArray != m_useTArray
- || m_oldUseUav != m_useUav
- || !bgfx::isValid(m_gbuffer) )
- {
- // Recreate variable size render targets when resolution changes.
- m_oldWidth = m_width;
- m_oldHeight = m_height;
- m_oldReset = m_reset;
- m_oldUseTArray = m_useTArray;
- m_oldUseUav = m_useUav;
- if (bgfx::isValid(m_gbuffer) )
- {
- bgfx::destroy(m_gbuffer);
- m_gbufferTex[0].idx = bgfx::kInvalidHandle;
- m_gbufferTex[1].idx = bgfx::kInvalidHandle;
- m_gbufferTex[2].idx = bgfx::kInvalidHandle;
- }
- const uint64_t tsFlags = 0
- | BGFX_SAMPLER_MIN_POINT
- | BGFX_SAMPLER_MAG_POINT
- | BGFX_SAMPLER_MIP_POINT
- | BGFX_SAMPLER_U_CLAMP
- | BGFX_SAMPLER_V_CLAMP
- ;
- bgfx::Attachment gbufferAt[3];
- if (m_useTArray)
- {
- m_gbufferTex[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 2, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT | tsFlags);
- gbufferAt[0].init(m_gbufferTex[0], bgfx::Access::Write, 0);
- gbufferAt[1].init(m_gbufferTex[0], bgfx::Access::Write, 1);
- }
- else
- {
- m_gbufferTex[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT | tsFlags);
- m_gbufferTex[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT | tsFlags);
- gbufferAt[0].init(m_gbufferTex[0]);
- gbufferAt[1].init(m_gbufferTex[1]);
- }
- bgfx::TextureFormat::Enum depthFormat =
- bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D32F, BGFX_TEXTURE_RT | tsFlags)
- ? bgfx::TextureFormat::D32F
- : bgfx::TextureFormat::D24
- ;
- m_gbufferTex[2] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, depthFormat, BGFX_TEXTURE_RT | tsFlags);
- gbufferAt[2].init(m_gbufferTex[2]);
- m_gbuffer = bgfx::createFrameBuffer(BX_COUNTOF(gbufferAt), gbufferAt, true);
- if (bgfx::isValid(m_lightBuffer) )
- {
- bgfx::destroy(m_lightBuffer);
- m_lightBuffer.idx = bgfx::kInvalidHandle;
- }
- if (bgfx::isValid(m_lightBufferTex))
- {
- bgfx::destroy(m_lightBufferTex);
- m_lightBufferTex.idx = bgfx::kInvalidHandle;
- }
- if (m_useUav)
- {
- m_lightBufferTex = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA8, BGFX_TEXTURE_COMPUTE_WRITE | tsFlags);
- }
- else
- {
- m_lightBufferTex = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT | tsFlags);
- m_lightBuffer = bgfx::createFrameBuffer(1, &m_lightBufferTex, true);
- }
- }
- // Update camera.
- cameraUpdate(deltaTime, m_mouseState, ImGui::MouseOverArea() );
- float view[16];
- cameraGetViewMtx(view);
- // Setup views
- float vp[16];
- float invMvp[16];
- {
- bgfx::setViewRect(kRenderPassGeometry, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewRect(kRenderPassClearUav, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewRect(kRenderPassLight, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewRect(kRenderPassCombine, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewRect(kRenderPassDebugLights, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewRect(kRenderPassDebugGBuffer, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- if (!m_useUav)
- {
- bgfx::setViewFrameBuffer(kRenderPassLight, m_lightBuffer);
- }
- else
- {
- bgfx::setViewFrameBuffer(kRenderPassLight, BGFX_INVALID_HANDLE);
- }
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, m_caps->homogeneousDepth);
- bgfx::setViewFrameBuffer(kRenderPassGeometry, m_gbuffer);
- bgfx::setViewTransform(kRenderPassGeometry, view, proj);
- bx::mtxMul(vp, view, proj);
- bx::mtxInverse(invMvp, vp);
- const bgfx::Caps* caps = bgfx::getCaps();
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
- bgfx::setViewTransform(kRenderPassClearUav, NULL, proj);
- bgfx::setViewTransform(kRenderPassLight, NULL, proj);
- bgfx::setViewTransform(kRenderPassCombine, NULL, proj);
- const float aspectRatio = float(m_height)/float(m_width);
- const float size = 10.0f;
- bx::mtxOrtho(proj, -size, size, size*aspectRatio, -size*aspectRatio, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
- bgfx::setViewTransform(kRenderPassDebugGBuffer, NULL, proj);
- bx::mtxOrtho(proj, 0.0f, (float)m_width, 0.0f, (float)m_height, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
- bgfx::setViewTransform(kRenderPassDebugLights, NULL, proj);
- }
- const uint32_t dim = 11;
- const float offset = (float(dim-1) * 3.0f) * 0.5f;
- // Draw into geometry pass.
- for (uint32_t yy = 0; yy < dim; ++yy)
- {
- for (uint32_t xx = 0; xx < dim; ++xx)
- {
- float mtx[16];
- if (m_animateMesh)
- {
- bx::mtxRotateXY(mtx, time*1.023f + xx*0.21f, time*0.03f + yy*0.37f);
- }
- else
- {
- bx::mtxIdentity(mtx);
- }
- mtx[12] = -offset + float(xx)*3.0f;
- mtx[13] = -offset + float(yy)*3.0f;
- mtx[14] = 0.0f;
- // Set transform for draw call.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Bind textures.
- bgfx::setTexture(0, s_texColor, m_textureColor);
- bgfx::setTexture(1, s_texNormal, m_textureNormal);
- // Set render states.
- bgfx::setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- );
- // Submit primitive for rendering to view 0.
- bgfx::submit(kRenderPassGeometry, m_geomProgram);
- }
- }
- // Clear UAV texture
- if (m_useUav)
- {
- screenSpaceQuad(m_caps->originBottomLeft);
- bgfx::setViewFrameBuffer(kRenderPassClearUav, BGFX_INVALID_HANDLE);
- bgfx::setState(0);
- bgfx::setImage(2, m_lightBufferTex, 0, bgfx::Access::ReadWrite, bgfx::TextureFormat::RGBA8);
- bgfx::submit(kRenderPassClearUav, m_clearUavProgram);
- }
- // Draw lights into light buffer.
- for (int32_t light = 0; light < m_numLights; ++light)
- {
- bx::Sphere lightPosRadius;
- float lightTime = time * m_lightAnimationSpeed * (bx::sin(light/float(m_numLights) * bx::kPiHalf ) * 0.5f + 0.5f);
- lightPosRadius.center.x = bx::sin( ( (lightTime + light*0.47f) + bx::kPiHalf*1.37f ) )*offset;
- lightPosRadius.center.y = bx::cos( ( (lightTime + light*0.69f) + bx::kPiHalf*1.49f ) )*offset;
- lightPosRadius.center.z = bx::sin( ( (lightTime + light*0.37f) + bx::kPiHalf*1.57f ) )*2.0f;
- lightPosRadius.radius = 2.0f;
- bx::Aabb aabb;
- toAabb(aabb, lightPosRadius);
- const bx::Vec3 box[8] =
- {
- { aabb.min.x, aabb.min.y, aabb.min.z },
- { aabb.min.x, aabb.min.y, aabb.max.z },
- { aabb.min.x, aabb.max.y, aabb.min.z },
- { aabb.min.x, aabb.max.y, aabb.max.z },
- { aabb.max.x, aabb.min.y, aabb.min.z },
- { aabb.max.x, aabb.min.y, aabb.max.z },
- { aabb.max.x, aabb.max.y, aabb.min.z },
- { aabb.max.x, aabb.max.y, aabb.max.z },
- };
- bx::Vec3 xyz = bx::mulH(box[0], vp);
- bx::Vec3 min = xyz;
- bx::Vec3 max = xyz;
- for (uint32_t ii = 1; ii < 8; ++ii)
- {
- xyz = bx::mulH(box[ii], vp);
- min = bx::min(min, xyz);
- max = bx::max(max, xyz);
- }
- // Cull light if it's fully behind camera.
- if (max.z >= 0.0f)
- {
- const float x0 = bx::clamp( (min.x * 0.5f + 0.5f) * m_width, 0.0f, (float)m_width);
- const float y0 = bx::clamp( (min.y * 0.5f + 0.5f) * m_height, 0.0f, (float)m_height);
- const float x1 = bx::clamp( (max.x * 0.5f + 0.5f) * m_width, 0.0f, (float)m_width);
- const float y1 = bx::clamp( (max.y * 0.5f + 0.5f) * m_height, 0.0f, (float)m_height);
- if (m_showScissorRects)
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::TransientIndexBuffer tib;
- if (bgfx::allocTransientBuffers(&tvb, DebugVertex::ms_layout, 4, &tib, 8) )
- {
- uint32_t abgr = 0x8000ff00;
- DebugVertex* vertex = (DebugVertex*)tvb.data;
- vertex->m_x = x0;
- vertex->m_y = y0;
- vertex->m_z = 0.0f;
- vertex->m_abgr = abgr;
- ++vertex;
- vertex->m_x = x1;
- vertex->m_y = y0;
- vertex->m_z = 0.0f;
- vertex->m_abgr = abgr;
- ++vertex;
- vertex->m_x = x1;
- vertex->m_y = y1;
- vertex->m_z = 0.0f;
- vertex->m_abgr = abgr;
- ++vertex;
- vertex->m_x = x0;
- vertex->m_y = y1;
- vertex->m_z = 0.0f;
- vertex->m_abgr = abgr;
- uint16_t* indices = (uint16_t*)tib.data;
- *indices++ = 0;
- *indices++ = 1;
- *indices++ = 1;
- *indices++ = 2;
- *indices++ = 2;
- *indices++ = 3;
- *indices++ = 3;
- *indices++ = 0;
- bgfx::setVertexBuffer(0, &tvb);
- bgfx::setIndexBuffer(&tib);
- bgfx::setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_PT_LINES
- | BGFX_STATE_BLEND_ALPHA
- );
- bgfx::submit(kRenderPassDebugLights, m_lineProgram);
- }
- }
- uint8_t val = light&7;
- float lightRgbInnerR[4] =
- {
- val & 0x1 ? 1.0f : 0.25f,
- val & 0x2 ? 1.0f : 0.25f,
- val & 0x4 ? 1.0f : 0.25f,
- 0.8f,
- };
- // Draw light.
- bgfx::setUniform(u_lightPosRadius, &lightPosRadius);
- bgfx::setUniform(u_lightRgbInnerR, lightRgbInnerR);
- bgfx::setUniform(u_mtx, invMvp);
- const uint16_t scissorHeight = uint16_t(y1-y0);
- bgfx::setScissor(uint16_t(x0), uint16_t(m_height-scissorHeight-y0), uint16_t(x1-x0), uint16_t(scissorHeight) );
- bgfx::setTexture(0, s_normal, bgfx::getTexture(m_gbuffer, 1) );
- bgfx::setTexture(1, s_depth, bgfx::getTexture(m_gbuffer, 2) );
- bgfx::setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_BLEND_ADD
- );
- screenSpaceQuad(m_caps->originBottomLeft);
- if (bgfx::isValid(m_lightTaProgram)
- && m_useTArray)
- {
- bgfx::submit(kRenderPassLight, m_lightTaProgram);
- }
- else if (bgfx::isValid(m_lightUavProgram)
- && m_useUav)
- {
- bgfx::setViewFrameBuffer(kRenderPassLight, BGFX_INVALID_HANDLE);
- bgfx::setState(0);
- bgfx::setImage(3, m_lightBufferTex, 0, bgfx::Access::ReadWrite, bgfx::TextureFormat::RGBA8);
- bgfx::submit(kRenderPassLight, m_lightUavProgram);
- }
- else
- {
- bgfx::submit(kRenderPassLight, m_lightProgram);
- }
- }
- }
- // Combine color and light buffers.
- bgfx::setTexture(0, s_albedo, bgfx::getTexture(m_gbuffer, 0) );
- bgfx::setTexture(1, s_light, m_lightBufferTex);
- bgfx::setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- );
- screenSpaceQuad(m_caps->originBottomLeft);
- if (bgfx::isValid(m_lightTaProgram)
- && m_useTArray)
- {
- bgfx::submit(kRenderPassCombine, m_combineTaProgram);
- }
- else
- {
- bgfx::submit(kRenderPassCombine, m_combineProgram);
- }
- if (m_showGBuffer)
- {
- const float aspectRatio = float(m_width)/float(m_height);
- // Draw m_debug m_gbuffer.
- for (uint8_t ii = 0; ii < BX_COUNTOF(m_gbufferTex); ++ii)
- {
- float mtx[16];
- bx::mtxSRT(mtx
- , aspectRatio, 1.0f, 1.0f
- , 0.0f, 0.0f, 0.0f
- , -7.9f - BX_COUNTOF(m_gbufferTex)*0.1f*0.5f + ii*2.1f*aspectRatio, 4.0f, 0.0f
- );
- bgfx::setTransform(mtx);
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh, 0, 6);
- bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_gbuffer, ii) );
- bgfx::setState(BGFX_STATE_WRITE_RGB);
- if (ii != BX_COUNTOF(m_gbufferTex) - 1
- && bgfx::isValid(m_lightTaProgram)
- && m_useTArray)
- {
- const float layer[4] = { float(ii) };
- bgfx::setUniform(u_layer, layer);
- bgfx::submit(kRenderPassDebugGBuffer, m_debugTaProgram);
- }
- else
- {
- bgfx::submit(kRenderPassDebugGBuffer, m_debugProgram);
- }
- }
- }
- }
- imguiEndFrame();
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::UniformHandle s_texColor;
- bgfx::UniformHandle s_texNormal;
- bgfx::UniformHandle s_albedo;
- bgfx::UniformHandle s_normal;
- bgfx::UniformHandle s_depth;
- bgfx::UniformHandle s_light;
- bgfx::UniformHandle u_mtx;
- bgfx::UniformHandle u_lightPosRadius;
- bgfx::UniformHandle u_lightRgbInnerR;
- bgfx::UniformHandle u_layer;
- bgfx::ProgramHandle m_geomProgram;
- bgfx::ProgramHandle m_lightProgram;
- bgfx::ProgramHandle m_lightTaProgram;
- bgfx::ProgramHandle m_lightUavProgram;
- bgfx::ProgramHandle m_clearUavProgram;
- bgfx::ProgramHandle m_combineProgram;
- bgfx::ProgramHandle m_combineTaProgram;
- bgfx::ProgramHandle m_debugProgram;
- bgfx::ProgramHandle m_debugTaProgram;
- bgfx::ProgramHandle m_lineProgram;
- bgfx::TextureHandle m_textureColor;
- bgfx::TextureHandle m_textureNormal;
- bgfx::TextureHandle m_gbufferTex[3];
- bgfx::TextureHandle m_lightBufferTex;
- bgfx::FrameBufferHandle m_gbuffer;
- bgfx::FrameBufferHandle m_lightBuffer;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- uint32_t m_oldWidth;
- uint32_t m_oldHeight;
- uint32_t m_oldReset;
- bool m_useTArray;
- bool m_oldUseTArray;
- bool m_useUav;
- bool m_oldUseUav;
- int32_t m_scrollArea;
- int32_t m_numLights;
- float m_lightAnimationSpeed;
- bool m_animateMesh;
- bool m_showScissorRects;
- bool m_showGBuffer;
- entry::MouseState m_mouseState;
- const bgfx::Caps* m_caps;
- int64_t m_timeOffset;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleDeferred
- , "21-deferred"
- , "MRT rendering and deferred shading."
- , "https://bkaradzic.github.io/bgfx/examples.html#deferred"
- );
|