fs_deferred_combine.sc 415 B

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  1. $input v_texcoord0
  2. /*
  3. * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  5. */
  6. #include "../common/common.sh"
  7. SAMPLER2D(s_albedo, 0);
  8. SAMPLER2D(s_light, 1);
  9. void main()
  10. {
  11. vec4 albedo = toLinear(texture2D(s_albedo, v_texcoord0) );
  12. vec4 light = toLinear(texture2D(s_light, v_texcoord0) );
  13. gl_FragColor = toGamma(albedo*light);
  14. }