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- $input v_texcoord0
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- SAMPLER2D(s_albedo, 0);
- SAMPLER2D(s_light, 1);
- void main()
- {
- vec4 albedo = toLinear(texture2D(s_albedo, v_texcoord0) );
- vec4 light = toLinear(texture2D(s_light, v_texcoord0) );
- gl_FragColor = toGamma(albedo*light);
- }
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