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- $input v_wpos, v_view, v_normal, v_tangent, v_bitangent, v_texcoord0
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- SAMPLER2D(s_texColor, 0);
- SAMPLER2D(s_texNormal, 1);
- void main()
- {
- vec3 normal;
- normal.xy = texture2D(s_texNormal, v_texcoord0).xy * 2.0 - 1.0;
- normal.z = sqrt(1.0 - dot(normal.xy, normal.xy) );
- mat3 tbn = mat3(
- normalize(v_tangent),
- normalize(v_bitangent),
- normalize(v_normal)
- );
- normal = normalize(mul(tbn, normal) );
- vec3 wnormal = normalize(mul(u_invView, vec4(normal, 0.0) ).xyz);
- gl_FragData[0] = texture2D(s_texColor, v_texcoord0);
- gl_FragData[1] = vec4(encodeNormalUint(wnormal), 1.0);
- }
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