| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414 |
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include <entry/input.h>
- #include <bx/string.h>
- #include "imgui/imgui.h"
- void cmdCreateWindow(const void* _userData);
- void cmdDestroyWindow(const void* _userData);
- namespace
- {
- #define MAX_WINDOWS 8
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- };
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosColorVertex::ms_layout;
- static PosColorVertex s_cubeVertices[8] =
- {
- {-1.0f, 1.0f, 1.0f, 0xff000000 },
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
- { 1.0f, -1.0f, 1.0f, 0xff00ffff },
- {-1.0f, 1.0f, -1.0f, 0xffff0000 },
- { 1.0f, 1.0f, -1.0f, 0xffff00ff },
- {-1.0f, -1.0f, -1.0f, 0xffffff00 },
- { 1.0f, -1.0f, -1.0f, 0xffffffff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- };
- class ExampleWindows : public entry::AppI
- {
- public:
- ExampleWindows(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_TEXT;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.platformData.type = entry::getNativeWindowHandleType();
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- const bgfx::Caps* caps = bgfx::getCaps();
- bool swapChainSupported = 0 != (caps->supported & BGFX_CAPS_SWAP_CHAIN);
- if (swapChainSupported)
- {
- m_bindings = (InputBinding*)bx::alloc(entry::getAllocator(), sizeof(InputBinding)*3);
- m_bindings[0].set(entry::Key::KeyC, entry::Modifier::None, 1, cmdCreateWindow, this);
- m_bindings[1].set(entry::Key::KeyD, entry::Modifier::None, 1, cmdDestroyWindow, this);
- m_bindings[2].end();
- inputAddBindings("22-windows", m_bindings);
- }
- else
- {
- m_bindings = NULL;
- }
- // Enable m_debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Create vertex stream declaration.
- PosColorVertex::init();
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- // Static data can be passed with bgfx::makeRef
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosColorVertex::ms_layout
- );
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(
- // Static data can be passed with bgfx::makeRef
- bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
- );
- // Create program from shaders.
- m_program = loadProgram("vs_cubes", "fs_cubes");
- m_timeOffset = bx::getHPCounter();
- bx::memSet(m_fbh, 0xff, sizeof(m_fbh) );
- imguiCreate();
- }
- virtual int shutdown() override
- {
- imguiDestroy();
- for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
- {
- if (bgfx::isValid(m_fbh[ii]) )
- {
- bgfx::destroy(m_fbh[ii]);
- }
- }
- inputRemoveBindings("22-windows");
- bx::free(entry::getAllocator(), m_bindings);
- // Cleanup.
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- bgfx::destroy(m_program);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processWindowEvents(m_state, m_debug, m_reset) )
- {
- entry::MouseState mouseState = m_state.m_mouse;
- if (isValid(m_state.m_handle) )
- {
- if (0 == m_state.m_handle.idx)
- {
- m_width = m_state.m_width;
- m_height = m_state.m_height;
- }
- else
- {
- uint8_t viewId = (uint8_t)m_state.m_handle.idx;
- entry::WindowState& win = m_windows[viewId];
- if (win.m_nwh != m_state.m_nwh
- || (win.m_width != m_state.m_width
- || win.m_height != m_state.m_height) )
- {
- // When window changes size or native window handle changed
- // frame buffer must be recreated.
- if (bgfx::isValid(m_fbh[viewId]) )
- {
- bgfx::destroy(m_fbh[viewId]);
- m_fbh[viewId].idx = bgfx::kInvalidHandle;
- }
- // Before we reattach a SwapChain to the window
- // we must actually free up the previous one.
- // The DestroyFrameBuffer command goes in the
- // cmdPost CommandBuffer, which happens after
- // the frame. The CreateFrameBuffer command goes
- // int the cmdPre CommandBuffer, which happens
- // at the beginning of the frame. Without this
- // bgfx::frame() call, the creation would happen
- // before it's destroyed, which would cause
- // the platform window to have two SwapChains
- // associated with it.
- // Ideally, we have an operation of ResizeFrameBuffer.
- bgfx::frame();
- win.m_nwh = m_state.m_nwh;
- win.m_width = m_state.m_width;
- win.m_height = m_state.m_height;
- if (NULL != win.m_nwh)
- {
- m_fbh[viewId] = bgfx::createFrameBuffer(win.m_nwh, uint16_t(win.m_width), uint16_t(win.m_height) );
- }
- else
- {
- win.m_handle.idx = UINT16_MAX;
- }
- }
- }
- }
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- imguiEndFrame();
- const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
- const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- // Set view and projection matrix for view 0.
- for (uint8_t ii = 1; ii < MAX_WINDOWS; ++ii)
- {
- bgfx::setViewTransform(ii, view, proj);
- bgfx::setViewFrameBuffer(ii, m_fbh[ii]);
- if (!bgfx::isValid(m_fbh[ii]) )
- {
- // Set view to default viewport.
- bgfx::setViewRect(ii, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewClear(ii, BGFX_CLEAR_NONE);
- }
- else
- {
- bgfx::setViewRect(ii, 0, 0, uint16_t(m_windows[ii].m_width), uint16_t(m_windows[ii].m_height) );
- bgfx::setViewClear(ii
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- }
- }
- int64_t now = bx::getHPCounter();
- float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
- bgfx::dbgTextClear();
- if (NULL != m_bindings)
- {
- bgfx::dbgTextPrintf(0, 1, 0x2f, "Press 'c' to create or 'd' to destroy window.");
- }
- else
- {
- bool blink = uint32_t(time*3.0f)&1;
- bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(bgfx::getCaps()->rendererType) );
- }
- uint32_t count = 0;
- // Submit 11x11 cubes.
- for (uint32_t yy = 0; yy < 11; ++yy)
- {
- for (uint32_t xx = 0; xx < 11; ++xx)
- {
- float mtx[16];
- bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
- mtx[12] = -15.0f + float(xx)*3.0f;
- mtx[13] = -15.0f + float(yy)*3.0f;
- mtx[14] = 0.0f;
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering.
- bgfx::submit(count%MAX_WINDOWS, m_program);
- ++count;
- }
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- void createWindow()
- {
- entry::WindowHandle handle = entry::createWindow(rand()%1280, rand()%720, 640, 480);
- if (entry::isValid(handle) )
- {
- char str[256];
- bx::snprintf(str, BX_COUNTOF(str), "Window - handle %d", handle.idx);
- entry::setWindowTitle(handle, str);
- m_windows[handle.idx].m_handle = handle;
- }
- }
- void destroyWindow()
- {
- for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
- {
- if (bgfx::isValid(m_fbh[ii]) )
- {
- bgfx::destroy(m_fbh[ii]);
- m_fbh[ii].idx = bgfx::kInvalidHandle;
- // Flush destruction of swap chain before destroying window!
- bgfx::frame();
- bgfx::frame();
- }
- if (entry::isValid(m_windows[ii].m_handle) )
- {
- entry::destroyWindow(m_windows[ii].m_handle);
- m_windows[ii].m_handle.idx = UINT16_MAX;
- return;
- }
- }
- }
- entry::WindowState m_state;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::ProgramHandle m_program;
- entry::WindowState m_windows[MAX_WINDOWS];
- bgfx::FrameBufferHandle m_fbh[MAX_WINDOWS];
- InputBinding* m_bindings;
- int64_t m_timeOffset;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleWindows
- , "22-windows"
- , "Rendering into multiple windows."
- , "https://bkaradzic.github.io/bgfx/examples.html#windows"
- );
- void cmdCreateWindow(const void* _userData)
- {
- ( (ExampleWindows*)_userData)->createWindow();
- }
- void cmdDestroyWindow(const void* _userData)
- {
- ( (ExampleWindows*)_userData)->destroyWindow();
- }
|