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- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include <entry/cmd.h>
- #include <entry/input.h>
- #include <camera.h>
- #include <debugdraw/debugdraw.h>
- #include <imgui/imgui.h>
- #include <bx/rng.h>
- #include <bx/easing.h>
- #include <ps/particle_system.h>
- namespace
- {
- static const char* s_shapeNames[] =
- {
- "Sphere",
- "Hemisphere",
- "Circle",
- "Disc",
- "Rect",
- };
- static const char* s_directionName[] =
- {
- "Up",
- "Outward",
- };
- static const char* s_easeFuncName[] =
- {
- "Linear",
- "Step",
- "SmoothStep",
- "InQuad",
- "OutQuad",
- "InOutQuad",
- "OutInQuad",
- "InCubic",
- "OutCubic",
- "InOutCubic",
- "OutInCubic",
- "InQuart",
- "OutQuart",
- "InOutQuart",
- "OutInQuart",
- "InQuint",
- "OutQuint",
- "InOutQuint",
- "OutInQuint",
- "InSine",
- "OutSine",
- "InOutSine",
- "OutInSine",
- "InExpo",
- "OutExpo",
- "InOutExpo",
- "OutInExpo",
- "InCirc",
- "OutCirc",
- "InOutCirc",
- "OutInCirc",
- "InElastic",
- "OutElastic",
- "InOutElastic",
- "OutInElastic",
- "InBack",
- "OutBack",
- "InOutBack",
- "OutInBack",
- "InBounce",
- "OutBounce",
- "InOutBounce",
- "OutInBounce",
- };
- static_assert(BX_COUNTOF(s_easeFuncName) == bx::Easing::Count);
- struct Emitter
- {
- EmitterUniforms m_uniforms;
- EmitterHandle m_handle;
- EmitterShape::Enum m_shape;
- EmitterDirection::Enum m_direction;
- void create()
- {
- m_shape = EmitterShape::Sphere;
- m_direction = EmitterDirection::Outward;
- m_handle = psCreateEmitter(m_shape, m_direction, 1024);
- m_uniforms.reset();
- }
- void destroy()
- {
- psDestroyEmitter(m_handle);
- }
- void update()
- {
- psUpdateEmitter(m_handle, &m_uniforms);
- }
- void imgui()
- {
- // if (ImGui::CollapsingHeader("General") )
- {
- if (ImGui::Combo("Shape", (int*)&m_shape, s_shapeNames, BX_COUNTOF(s_shapeNames) )
- || ImGui::Combo("Direction", (int*)&m_direction, s_directionName, BX_COUNTOF(s_directionName) ) )
- {
- psDestroyEmitter(m_handle);
- m_handle = psCreateEmitter(m_shape, m_direction, 1024);
- }
- ImGui::SliderInt("particles / s", (int*)&m_uniforms.m_particlesPerSecond, 0, 1024);
- ImGui::SliderFloat("Gravity scale"
- , &m_uniforms.m_gravityScale
- , -2.0f
- , 2.0f
- );
- ImGui::RangeSliderFloat("Life span"
- , &m_uniforms.m_lifeSpan[0]
- , &m_uniforms.m_lifeSpan[1]
- , 0.1f
- , 5.0f
- );
- if (ImGui::Button("Reset") )
- {
- psUpdateEmitter(m_handle);
- }
- }
- if (ImGui::CollapsingHeader("Position and scale") )
- {
- ImGui::Combo("Position Ease", (int*)&m_uniforms.m_easePos, s_easeFuncName, BX_COUNTOF(s_easeFuncName) );
- ImGui::RangeSliderFloat("Start offset"
- , &m_uniforms.m_offsetStart[0]
- , &m_uniforms.m_offsetStart[1]
- , 0.0f
- , 10.0f
- );
- ImGui::RangeSliderFloat("End offset"
- , &m_uniforms.m_offsetEnd[0]
- , &m_uniforms.m_offsetEnd[1]
- , 0.0f
- , 10.0f
- );
- ImGui::Text("Scale:");
- ImGui::Combo("Scale Ease", (int*)&m_uniforms.m_easeScale, s_easeFuncName, BX_COUNTOF(s_easeFuncName) );
- ImGui::RangeSliderFloat("Scale Start"
- , &m_uniforms.m_scaleStart[0]
- , &m_uniforms.m_scaleStart[1]
- , 0.0f
- , 3.0f
- );
- ImGui::RangeSliderFloat("Scale End"
- , &m_uniforms.m_scaleEnd[0]
- , &m_uniforms.m_scaleEnd[1]
- , 0.0f
- , 3.0f
- );
- }
- if (ImGui::CollapsingHeader("Blending and color") )
- {
- ImGui::Combo("Blend Ease", (int*)&m_uniforms.m_easeBlend, s_easeFuncName, BX_COUNTOF(s_easeFuncName) );
- ImGui::RangeSliderFloat("Blend Start"
- , &m_uniforms.m_blendStart[0]
- , &m_uniforms.m_blendStart[1]
- , 0.0f
- , 1.0f
- );
- ImGui::RangeSliderFloat("Blend End"
- , &m_uniforms.m_blendEnd[0]
- , &m_uniforms.m_blendEnd[1]
- , 0.0f
- , 1.0f
- );
- ImGui::Text("Color:");
- ImGui::Combo("RGBA Ease", (int*)&m_uniforms.m_easeRgba, s_easeFuncName, BX_COUNTOF(s_easeFuncName) );
- ImGui::ColorWheel("RGBA0", &m_uniforms.m_rgba[0], 0.3f);
- ImGui::ColorWheel("RGBA1", &m_uniforms.m_rgba[1], 0.3f);
- ImGui::ColorWheel("RGBA2", &m_uniforms.m_rgba[2], 0.3f);
- ImGui::ColorWheel("RGBA3", &m_uniforms.m_rgba[3], 0.3f);
- ImGui::ColorWheel("RGBA4", &m_uniforms.m_rgba[4], 0.3f);
- }
- }
- void gizmo(const float* _view, const float* _proj)
- {
- float mtx[16];
- float scale[3] = { 1.0f, 1.0f, 1.0f };
- ImGuizmo::RecomposeMatrixFromComponents(m_uniforms.m_position, m_uniforms.m_angle, scale, mtx);
- ImGuiIO& io = ImGui::GetIO();
- ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
- ImGuizmo::Manipulate(
- _view
- , _proj
- , ImGuizmo::TRANSLATE
- , ImGuizmo::LOCAL
- , mtx
- );
- ImGuizmo::DecomposeMatrixToComponents(mtx, m_uniforms.m_position, m_uniforms.m_angle, scale);
- }
- };
- class ExampleParticles : public entry::AppI
- {
- public:
- ExampleParticles(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.platformData.type = entry::getNativeWindowHandleType();
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable m_debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x202020ff
- , 1.0f
- , 0
- );
- ddInit();
- psInit();
- bimg::ImageContainer* image = imageLoad(
- "textures/particle.ktx"
- , bgfx::TextureFormat::BGRA8
- );
- EmitterSpriteHandle sprite = psCreateSprite(
- uint16_t(image->m_width)
- , uint16_t(image->m_height)
- , image->m_data
- );
- bimg::imageFree(image);
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_emitter); ++ii)
- {
- m_emitter[ii].create();
- m_emitter[ii].m_uniforms.m_handle = sprite;
- m_emitter[ii].update();
- }
- imguiCreate();
- cameraCreate();
- cameraSetPosition({ 0.0f, 2.0f, -12.0f });
- cameraSetVerticalAngle(0.0f);
- m_timeOffset = bx::getHPCounter();
- }
- virtual int shutdown() override
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_emitter); ++ii)
- {
- m_emitter[ii].destroy();
- }
- psShutdown();
- ddShutdown();
- imguiDestroy();
- cameraDestroy();
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::touch(0);
- int64_t now = bx::getHPCounter() - m_timeOffset;
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const float deltaTime = float(frameTime/freq);
- cameraUpdate(deltaTime, m_mouseState, ImGui::MouseOverArea() );
- float view[16];
- cameraGetViewMtx(view);
- float proj[16];
- // Set view and projection matrix for view 0.
- {
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- }
- imguiBeginFrame(
- m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 4.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 4.0f, m_height - 20.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- );
- static float timeScale = 1.0f;
- ImGui::SliderFloat("Time scale"
- , &timeScale
- , 0.0f
- , 1.0f
- );
- static bool showBounds;
- ImGui::Checkbox("Show bounds", &showBounds);
- ImGui::Text("Emitter:");
- static int currentEmitter = 0;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_emitter); ++ii)
- {
- ImGui::SameLine();
- char name[16];
- bx::snprintf(name, BX_COUNTOF(name), "%d", ii);
- ImGui::RadioButton(name, ¤tEmitter, ii);
- }
- m_emitter[currentEmitter].imgui();
- ImGui::End();
- m_emitter[currentEmitter].gizmo(view, proj);
- imguiEndFrame();
- DebugDrawEncoder dde;
- dde.begin(0);
- dde.drawGrid(Axis::Y, { 0.0f, 0.0f, 0.0f });
- const bx::Vec3 eye = cameraGetPosition();
- m_emitter[currentEmitter].update();
- psUpdate(deltaTime * timeScale);
- psRender(0, view, eye);
- if (showBounds)
- {
- bx::Aabb aabb;
- psGetAabb(m_emitter[currentEmitter].m_handle, aabb);
- dde.push();
- dde.setWireframe(true);
- dde.setColor(0xff0000ff);
- dde.draw(aabb);
- dde.pop();
- }
- dde.end();
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- int64_t m_timeOffset;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- Emitter m_emitter[4];
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleParticles
- , "32-particles"
- , "Particles."
- , "https://bkaradzic.github.io/bgfx/examples.html#particles"
- );
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