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- $input v_skyColor, v_screenPos, v_viewDir
- /*
- * Copyright 2017 Stanislav Pidhorskyi. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- uniform vec4 u_parameters; // x - sun size, y - sun bloom, z - exposition, w - time
- uniform vec4 u_sunDirection;
- uniform vec4 u_sunLuminance;
- #include "../common/common.sh"
- void main()
- {
- float size2 = u_parameters.x * u_parameters.x;
- vec3 lightDir = normalize(u_sunDirection.xyz);
- float dist = 2.0 * (1.0 - dot(normalize(v_viewDir), lightDir));
- float sun = exp(-dist/ u_parameters.y / size2) + step(dist, size2);
- float sun2 = min(sun * sun, 1.0);
- vec3 color = v_skyColor + sun2;
- color = toGamma(color);
- gl_FragColor = vec4(color, 1.0);
- }
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