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- $input a_position, a_normal, a_texcoord0
- $output v_normal, v_texcoord0
- /*
- * Copyright 2011-2026 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- void main()
- {
- gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
- vec3 normal = a_normal.xyz * 2.0 - 1.0;
- v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
- v_texcoord0 = a_texcoord0;
- }
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