vs_sky_landscape.sc 442 B

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  1. $input a_position, a_normal, a_texcoord0
  2. $output v_normal, v_texcoord0
  3. /*
  4. * Copyright 2011-2026 Branimir Karadzic. All rights reserved.
  5. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  6. */
  7. #include "../common/common.sh"
  8. void main()
  9. {
  10. gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
  11. vec3 normal = a_normal.xyz * 2.0 - 1.0;
  12. v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
  13. v_texcoord0 = a_texcoord0;
  14. }