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- $input v_materialID
- /*
- * Copyright 2018 Kostas Anagnostou. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- uniform vec4 u_color[32];
- void main()
- {
- vec4 color = u_color[uint(v_materialID)];
- if (color.w < 1.0f)
- {
- //render dithered alpha
- if ( (int(gl_FragCoord.x) % 2) == (int(gl_FragCoord.y) % 2) )
- {
- discard;
- }
- }
- gl_FragColor = vec4(color.xyz, 1.0);
- }
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