vs_gdr_instanced_indirect_rendering.sc 496 B

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  1. $input a_position, i_data0, i_data1, i_data2, i_data3
  2. $output v_materialID
  3. /*
  4. * Copyright 2018 Kostas Anagnostou. All rights reserved.
  5. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  6. */
  7. #include "../common/common.sh"
  8. void main()
  9. {
  10. mat4 model;
  11. model[0] = vec4(i_data0.xyz, 0.0);
  12. model[1] = i_data1;
  13. model[2] = i_data2;
  14. model[3] = i_data3;
  15. v_materialID = i_data0.w;
  16. vec4 worldPos = instMul(model, vec4(a_position, 1.0) );
  17. gl_Position = mul(u_viewProj, worldPos);
  18. }