vs_gdr_render_occlusion.sc 441 B

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  1. $input a_position, i_data0, i_data1, i_data2, i_data3, i_data4
  2. /*
  3. * Copyright 2018 Kostas Anagnostou. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  5. */
  6. #include "../common/common.sh"
  7. void main()
  8. {
  9. mat4 model;
  10. model[0] = i_data0;
  11. model[1] = i_data1;
  12. model[2] = i_data2;
  13. model[3] = i_data3;
  14. vec4 worldPos = instMul(model, vec4(a_position, 1.0) );
  15. gl_Position = mul(u_viewProj, worldPos);
  16. }