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- $input v_normal, v_texcoord0
- /*
- * Copyright 2018 Attila Kocsis. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- SAMPLER2D(s_albedo, 0);
- void main()
- {
- vec3 normalWorldSpace = v_normal;
- // Write normal
- gl_FragData[0].xyz = normalWorldSpace.xyz; // Normal is already compressed to [0,1] so can fit in gbuffer
- gl_FragData[0].w = 0.0;
- // Write color
- gl_FragData[1] = texture2D(s_albedo, v_texcoord0);
- }
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