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- $input v_texcoord0
- /*
- * Copyright 2021 elven cache. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- #include "parameters.sh"
- SAMPLER2D(s_color, 0);
- void main()
- {
- vec2 texCoord = v_texcoord0;
- vec4 linearColor = texture2D(s_color, texCoord);
- // this pass is writing directly out to backbuffer, convert from linear to gamma
- vec4 color = vec4(toGamma(linearColor.xyz), linearColor.w);
- gl_FragColor = color;
- }
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