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- $input v_texcoord0
- /*
- * Copyright 2021 elven cache. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- #include "parameters.sh"
- SAMPLER2D(s_color, 0);
- SAMPLER2D(s_blurredColor, 1);
- void main()
- {
- vec2 texCoord = v_texcoord0.xy;
- vec4 color = texture2D(s_color, texCoord);
- vec4 dofColorSize = texture2D(s_blurredColor, texCoord);
- vec3 dofColor = dofColorSize.xyz;
- float sampleSize = dofColorSize.w;
- float m = saturate(sampleSize-1.0);
- color.xyz = mix(color.xyz, dofColor, m);
- // this pass is writing directly out to backbuffer, convert from linear to gamma
- color.xyz = toGamma(color.xyz);
- gl_FragColor = color;
- }
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