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- $input v_texcoord0
- /*
- * Copyright 2021 elven cache. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- #include "parameters.sh"
- #include "bokeh_dof.sh"
- SAMPLER2D(s_color, 0);
- SAMPLER2D(s_depth, 1);
- void main()
- {
- vec2 texCoord = v_texcoord0.xy;
- vec3 color = texture2D(s_color, texCoord).xyz;
- float depth = texture2D(s_depth, texCoord).x;
- float blurSize = GetBlurSize(depth, u_focusPoint, u_focusScale);
- gl_FragColor = vec4(color, blurSize);
- }
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