| 12345678910111213141516171819202122232425 |
- $input v_texcoord0
- /*
- * Copyright 2021 elven cache. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- #include "parameters.sh"
- #define USE_PACKED_COLOR_AND_BLUR 1
- #include "bokeh_dof.sh"
- SAMPLER2D(s_color, 0);
- void main()
- {
- vec2 texCoord = v_texcoord0.xy;
- vec4 outColor = DepthOfField(s_color, s_color, texCoord, u_focusPoint, u_focusScale);
- // this pass isn't writing final output, leave in linear space for combining with scene color
- gl_FragColor = outColor;
- }
|