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- /*
- * Copyright 2021 elven cache. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #ifndef PARAMETERS_SH
- #define PARAMETERS_SH
- // struct PassUniforms
- uniform vec4 u_params[13];
- #define u_depthUnpackConsts (u_params[0].xy)
- #define u_frameIdx (u_params[0].z)
- #define u_lobeRotation (u_params[0].w)
- #define u_ndcToViewMul (u_params[1].xy)
- #define u_ndcToViewAdd (u_params[1].zw)
- #define u_blurSteps (u_params[2].x)
- #define u_lobeCount (u_params[2].y)
- #define u_lobeRadiusMin (u_params[2].z)
- #define u_lobeRadiusDelta2x (u_params[2].w)
- #define u_samplePattern (u_params[2].y)
- #define u_maxBlurSize (u_params[3].x)
- #define u_focusPoint (u_params[3].y)
- #define u_focusScale (u_params[3].z)
- #define u_radiusScale (u_params[3].w)
- #endif // PARAMETERS_SH
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