varying.def.sc 256 B

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  1. vec4 a_position : POSITION;
  2. vec2 a_texcoord0 : TEXCOORD0;
  3. vec3 a_normal : NORMAL;
  4. vec2 v_texcoord0 : TEXCOORD0;
  5. vec4 v_texcoord1 : TEXCOORD1;
  6. vec4 v_texcoord2 : TEXCOORD2;
  7. vec4 v_texcoord3 : TEXCOORD3;
  8. vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);