vs_bokeh_screenquad.sc 192 B

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  1. $input a_position, a_texcoord0
  2. $output v_texcoord0
  3. #include "../common/common.sh"
  4. void main()
  5. {
  6. gl_Position = mul(u_modelViewProj, vec4(a_position.xyz, 1.0));
  7. v_texcoord0 = a_texcoord0;
  8. }