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- $input a_position, a_texcoord0
- $output v_position, v_texcoord0
- /*
- * Copyright 2015 Andrew Mac. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "../common/common.sh"
- void main()
- {
- vec3 vp = mul(u_model[0], vec4(a_position.xyz, 1.0)).xyz;
- v_position = vp;
- v_texcoord0 = mul(u_model[0], vec4(a_texcoord0.xy, 1.0, 1.0)).xy;
- gl_Position = mul(u_viewProj, vec4(vp.xyz, 1.0));
- }
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