vs_hextile.sc 433 B

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  1. $input a_position, a_texcoord0
  2. $output v_position, v_texcoord0
  3. /*
  4. * Copyright 2015 Andrew Mac. All rights reserved.
  5. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  6. */
  7. #include "../common/common.sh"
  8. void main()
  9. {
  10. vec3 vp = mul(u_model[0], vec4(a_position.xyz, 1.0)).xyz;
  11. v_position = vp;
  12. v_texcoord0 = mul(u_model[0], vec4(a_texcoord0.xy, 1.0, 1.0)).xy;
  13. gl_Position = mul(u_viewProj, vec4(vp.xyz, 1.0));
  14. }