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- /*
- * Copyright 2013 Dario Manesku. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #ifndef CAMERA_H_HEADER_GUARD
- #define CAMERA_H_HEADER_GUARD
- #include "entry/entry.h"
- #define CAMERA_KEY_FORWARD UINT8_C(0x01)
- #define CAMERA_KEY_BACKWARD UINT8_C(0x02)
- #define CAMERA_KEY_LEFT UINT8_C(0x04)
- #define CAMERA_KEY_RIGHT UINT8_C(0x08)
- #define CAMERA_KEY_UP UINT8_C(0x10)
- #define CAMERA_KEY_DOWN UINT8_C(0x20)
- ///
- void cameraCreate();
- ///
- void cameraDestroy();
- ///
- void cameraSetPosition(const bx::Vec3& _pos);
- ///
- void cameraSetHorizontalAngle(float _horizontalAngle);
- ///
- void cameraSetVerticalAngle(float _verticalAngle);
- ///
- void cameraSetKeyState(uint8_t _key, bool _down);
- ///
- void cameraGetViewMtx(float* _viewMtx);
- ///
- bx::Vec3 cameraGetPosition();
- ///
- bx::Vec3 cameraGetAt();
- ///
- void cameraUpdate(float _deltaTime, const entry::MouseState& _mouseState, bool _reset = false);
- #endif // CAMERA_H_HEADER_GUARD
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