| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513 |
- /*
- * Copyright 2013 Jeremie Roy. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.h"
- #include <bgfx/bgfx.h>
- #include <limits.h> // INT_MAX
- #include <vector>
- #include "cube_atlas.h"
- class RectanglePacker
- {
- public:
- RectanglePacker();
- RectanglePacker(uint32_t _width, uint32_t _height);
- /// non constructor initialization
- void init(uint32_t _width, uint32_t _height);
- /// find a suitable position for the given rectangle
- /// @return true if the rectangle can be added, false otherwise
- bool addRectangle(uint16_t _width, uint16_t _height, uint16_t& _outX, uint16_t& _outY);
- /// return the used surface in squared unit
- uint32_t getUsedSurface()
- {
- return m_usedSpace;
- }
- /// return the total available surface in squared unit
- uint32_t getTotalSurface()
- {
- return m_width * m_height;
- }
- /// return the usage ratio of the available surface [0:1]
- float getUsageRatio();
- /// reset to initial state
- void clear();
- private:
- int32_t fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16_t _height);
- /// Merges all skyline nodes that are at the same level.
- void merge();
- struct Node
- {
- Node(int16_t _x, int16_t _y, int16_t _width) : x(_x), y(_y), width(_width)
- {
- }
- int16_t x; //< The starting x-coordinate (leftmost).
- int16_t y; //< The y-coordinate of the skyline level line.
- int32_t width; //< The line _width. The ending coordinate (inclusive) will be x+width-1.
- };
- uint32_t m_width; //< width (in pixels) of the underlying texture
- uint32_t m_height; //< height (in pixels) of the underlying texture
- uint32_t m_usedSpace; //< Surface used in squared pixel
- std::vector<Node> m_skyline; //< node of the skyline algorithm
- };
- RectanglePacker::RectanglePacker()
- : m_width(0)
- , m_height(0)
- , m_usedSpace(0)
- {
- }
- RectanglePacker::RectanglePacker(uint32_t _width, uint32_t _height)
- : m_width(_width)
- , m_height(_height)
- , m_usedSpace(0)
- {
- // We want a one pixel border around the whole atlas to avoid any artefact when
- // sampling texture
- m_skyline.push_back(Node(1, 1, uint16_t(_width - 2) ) );
- }
- void RectanglePacker::init(uint32_t _width, uint32_t _height)
- {
- BX_ASSERT(_width > 2, "_width must be > 2");
- BX_ASSERT(_height > 2, "_height must be > 2");
- m_width = _width;
- m_height = _height;
- m_usedSpace = 0;
- m_skyline.clear();
- // We want a one pixel border around the whole atlas to avoid any artifact when
- // sampling texture
- m_skyline.push_back(Node(1, 1, uint16_t(_width - 2) ) );
- }
- bool RectanglePacker::addRectangle(uint16_t _width, uint16_t _height, uint16_t& _outX, uint16_t& _outY)
- {
- int best_height, best_index;
- int32_t best_width;
- Node* node;
- Node* prev;
- _outX = 0;
- _outY = 0;
- best_height = INT_MAX;
- best_index = -1;
- best_width = INT_MAX;
- for (uint16_t ii = 0, num = uint16_t(m_skyline.size() ); ii < num; ++ii)
- {
- int32_t yy = fit(ii, _width, _height);
- if (yy >= 0)
- {
- node = &m_skyline[ii];
- if ( ( (yy + _height) < best_height)
- || ( ( (yy + _height) == best_height) && (node->width < best_width) ) )
- {
- best_height = uint16_t(yy) + _height;
- best_index = ii;
- best_width = node->width;
- _outX = node->x;
- _outY = uint16_t(yy);
- }
- }
- }
- if (best_index == -1)
- {
- return false;
- }
- Node newNode(_outX, _outY + _height, _width);
- m_skyline.insert(m_skyline.begin() + best_index, newNode);
- for (uint16_t ii = uint16_t(best_index + 1), num = uint16_t(m_skyline.size() ); ii < num; ++ii)
- {
- node = &m_skyline[ii];
- prev = &m_skyline[ii - 1];
- if (node->x < (prev->x + prev->width) )
- {
- uint16_t shrink = uint16_t(prev->x + prev->width - node->x);
- node->x += shrink;
- node->width -= shrink;
- if (node->width <= 0)
- {
- m_skyline.erase(m_skyline.begin() + ii);
- --ii;
- --num;
- }
- else
- {
- break;
- }
- }
- else
- {
- break;
- }
- }
- merge();
- m_usedSpace += _width * _height;
- return true;
- }
- float RectanglePacker::getUsageRatio()
- {
- uint32_t total = m_width * m_height;
- if (total > 0)
- {
- return (float)m_usedSpace / (float)total;
- }
- return 0.0f;
- }
- void RectanglePacker::clear()
- {
- m_skyline.clear();
- m_usedSpace = 0;
- // We want a one pixel border around the whole atlas to avoid any artefact when
- // sampling texture
- m_skyline.push_back(Node(1, 1, uint16_t(m_width - 2) ) );
- }
- int32_t RectanglePacker::fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16_t _height)
- {
- int32_t width = _width;
- int32_t height = _height;
- const Node& baseNode = m_skyline[_skylineNodeIndex];
- int32_t xx = baseNode.x, yy;
- int32_t widthLeft = width;
- int32_t ii = _skylineNodeIndex;
- if ( (xx + width) > (int32_t)(m_width - 1) )
- {
- return -1;
- }
- yy = baseNode.y;
- while (widthLeft > 0)
- {
- const Node& node = m_skyline[ii];
- if (node.y > yy)
- {
- yy = node.y;
- }
- if ( (yy + height) > (int32_t)(m_height - 1) )
- {
- return -1;
- }
- widthLeft -= node.width;
- ++ii;
- }
- return yy;
- }
- void RectanglePacker::merge()
- {
- Node* node;
- Node* next;
- uint32_t ii;
- for (ii = 0; ii < m_skyline.size() - 1; ++ii)
- {
- node = (Node*) &m_skyline[ii];
- next = (Node*) &m_skyline[ii + 1];
- if (node->y == next->y)
- {
- node->width += next->width;
- m_skyline.erase(m_skyline.begin() + ii + 1);
- --ii;
- }
- }
- }
- struct Atlas::PackedLayer
- {
- RectanglePacker packer;
- AtlasRegion faceRegion;
- };
- Atlas::Atlas(uint16_t _textureSize, uint16_t _maxRegionsCount)
- : m_usedLayers(0)
- , m_usedFaces(0)
- , m_textureSize(_textureSize)
- , m_regionCount(0)
- , m_maxRegionCount(_maxRegionsCount)
- {
- BX_ASSERT(_textureSize >= 64 && _textureSize <= 4096, "Invalid _textureSize %d.", _textureSize);
- BX_ASSERT(_maxRegionsCount >= 64 && _maxRegionsCount <= 32000, "Invalid _maxRegionsCount %d.", _maxRegionsCount);
- m_texelSize = float(UINT16_MAX) / float(m_textureSize);
- m_layers = new PackedLayer[6];
- for (int ii = 0; ii < 6; ++ii)
- {
- m_layers[ii].packer.init(_textureSize, _textureSize);
- }
- m_regions = new AtlasRegion[_maxRegionsCount];
- m_textureBuffer = new uint8_t[ _textureSize * _textureSize * 6 * 4 ];
- bx::memSet(m_textureBuffer, 0, _textureSize * _textureSize * 6 * 4);
- m_textureHandle = bgfx::createTextureCube(_textureSize
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- );
- }
- Atlas::Atlas(uint16_t _textureSize, const uint8_t* _textureBuffer, uint16_t _regionCount, const uint8_t* _regionBuffer, uint16_t _maxRegionsCount)
- : m_usedLayers(6)
- , m_usedFaces(6)
- , m_textureSize(_textureSize)
- , m_regionCount(_regionCount)
- , m_maxRegionCount(_regionCount < _maxRegionsCount ? _regionCount : _maxRegionsCount)
- {
- BX_ASSERT(_regionCount <= 64 && _maxRegionsCount <= 4096, "_regionCount %d, _maxRegionsCount %d", _regionCount, _maxRegionsCount);
- m_texelSize = float(UINT16_MAX) / float(m_textureSize);
- m_regions = new AtlasRegion[_regionCount];
- m_textureBuffer = new uint8_t[getTextureBufferSize()];
- bx::memCopy(m_regions, _regionBuffer, _regionCount * sizeof(AtlasRegion) );
- bx::memCopy(m_textureBuffer, _textureBuffer, getTextureBufferSize() );
- m_textureHandle = bgfx::createTextureCube(_textureSize
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_SAMPLER_NONE
- , bgfx::makeRef(m_textureBuffer, getTextureBufferSize() )
- );
- }
- Atlas::~Atlas()
- {
- bgfx::destroy(m_textureHandle);
- delete [] m_layers;
- delete [] m_regions;
- delete [] m_textureBuffer;
- }
- uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bitmapBuffer, AtlasRegion::Type _type, uint16_t outline)
- {
- if (m_regionCount >= m_maxRegionCount)
- {
- return UINT16_MAX;
- }
- uint16_t xx = 0;
- uint16_t yy = 0;
- uint32_t idx = 0;
- while (idx < m_usedLayers)
- {
- if (m_layers[idx].faceRegion.getType() == _type
- && m_layers[idx].packer.addRectangle(_width + 1, _height + 1, xx, yy) )
- {
- break;
- }
- idx++;
- }
- if (idx >= m_usedLayers)
- {
- if ( (idx + _type) > 24
- || m_usedFaces >= 6)
- {
- return UINT16_MAX;
- }
- //for (int ii = 0; ii < _type; ++ii)
- {
- int ii = 0;
- AtlasRegion& region = m_layers[idx + ii].faceRegion;
- region.x = 0;
- region.y = 0;
- region.width = m_textureSize;
- region.height = m_textureSize;
- region.setMask(_type, m_usedFaces, ii);
- }
- m_usedLayers++;
- m_usedFaces++;
- if (!m_layers[idx].packer.addRectangle(_width + 1, _height + 1, xx, yy) )
- {
- return UINT16_MAX;
- }
- }
- AtlasRegion& region = m_regions[m_regionCount];
- region.x = xx;
- region.y = yy;
- region.width = _width;
- region.height = _height;
- region.mask = m_layers[idx].faceRegion.mask;
- updateRegion(region, _bitmapBuffer);
- region.x += outline;
- region.y += outline;
- region.width -= (outline * 2);
- region.height -= (outline * 2);
- return m_regionCount++;
- }
- void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer)
- {
- uint32_t size = _region.width * _region.height * 4;
- if (0 < size)
- {
- const bgfx::Memory* mem = bgfx::alloc(size);
- bx::memSet(mem->data, 0, mem->size);
- if (_region.getType() == AtlasRegion::TYPE_BGRA8)
- {
- const uint8_t* inLineBuffer = _bitmapBuffer;
- uint8_t* outLineBuffer = m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.y * m_textureSize) + _region.x) * 4);
- for (int yy = 0; yy < _region.height; ++yy)
- {
- bx::memCopy(outLineBuffer, inLineBuffer, _region.width * 4);
- inLineBuffer += _region.width * 4;
- outLineBuffer += m_textureSize * 4;
- }
- bx::memCopy(mem->data, _bitmapBuffer, mem->size);
- }
- else
- {
- uint32_t layer = _region.getComponentIndex();
- const uint8_t* inLineBuffer = _bitmapBuffer;
- uint8_t* outLineBuffer = (m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.y * m_textureSize) + _region.x) * 4) );
- for (int yy = 0; yy < _region.height; ++yy)
- {
- for (int xx = 0; xx < _region.width; ++xx)
- {
- outLineBuffer[(xx * 4) + layer] = inLineBuffer[xx];
- }
- bx::memCopy(mem->data + yy * _region.width * 4, outLineBuffer, _region.width * 4);
- inLineBuffer += _region.width;
- outLineBuffer += m_textureSize * 4;
- }
- }
- bgfx::updateTextureCube(m_textureHandle, 0, (uint8_t)_region.getFaceIndex(), 0, _region.x, _region.y, _region.width, _region.height, mem);
- }
- }
- void Atlas::packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride) const
- {
- packUV(m_layers[_idx].faceRegion, _vertexBuffer, _offset, _stride);
- }
- void Atlas::packUV(uint16_t _regionHandle, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride) const
- {
- const AtlasRegion& region = m_regions[_regionHandle];
- packUV(region, _vertexBuffer, _offset, _stride);
- }
- static void writeUV(uint8_t* _vertexBuffer, int16_t _x, int16_t _y, int16_t _z, int16_t _w)
- {
- uint16_t* xyzw = (uint16_t*)_vertexBuffer;
- xyzw[0] = _x;
- xyzw[1] = _y;
- xyzw[2] = _z;
- xyzw[3] = _w;
- }
- void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride) const
- {
- int16_t x0 = (int16_t)( ( (float)_region.x * m_texelSize) - float(INT16_MAX) );
- int16_t y0 = (int16_t)( ( (float)_region.y * m_texelSize) - float(INT16_MAX) );
- int16_t x1 = (int16_t)( ( ( (float)_region.x + _region.width) * m_texelSize) - float(INT16_MAX) );
- int16_t y1 = (int16_t)( ( ( (float)_region.y + _region.height) * m_texelSize) - float(INT16_MAX) );
- int16_t ww = (int16_t)( (float(INT16_MAX) / 4.0f) * (float)_region.getComponentIndex() );
- _vertexBuffer += _offset;
- switch (_region.getFaceIndex() )
- {
- case 0: // +X
- x0 = -x0;
- x1 = -x1;
- y0 = -y0;
- y1 = -y1;
- writeUV(_vertexBuffer, INT16_MAX, y0, x0, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, INT16_MAX, y1, x0, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, INT16_MAX, y1, x1, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, INT16_MAX, y0, x1, ww); _vertexBuffer += _stride;
- break;
- case 1: // -X
- y0 = -y0;
- y1 = -y1;
- writeUV(_vertexBuffer, INT16_MIN, y0, x0, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, INT16_MIN, y1, x0, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, INT16_MIN, y1, x1, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, INT16_MIN, y0, x1, ww); _vertexBuffer += _stride;
- break;
- case 2: // +Y
- writeUV(_vertexBuffer, x0, INT16_MAX, y0, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x0, INT16_MAX, y1, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, INT16_MAX, y1, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, INT16_MAX, y0, ww); _vertexBuffer += _stride;
- break;
- case 3: // -Y
- y0 = -y0;
- y1 = -y1;
- writeUV(_vertexBuffer, x0, INT16_MIN, y0, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x0, INT16_MIN, y1, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, INT16_MIN, y1, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, INT16_MIN, y0, ww); _vertexBuffer += _stride;
- break;
- case 4: // +Z
- y0 = -y0;
- y1 = -y1;
- writeUV(_vertexBuffer, x0, y0, INT16_MAX, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x0, y1, INT16_MAX, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, y1, INT16_MAX, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, y0, INT16_MAX, ww); _vertexBuffer += _stride;
- break;
- case 5: // -Z
- x0 = -x0;
- x1 = -x1;
- y0 = -y0;
- y1 = -y1;
- writeUV(_vertexBuffer, x0, y0, INT16_MIN, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x0, y1, INT16_MIN, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, y1, INT16_MIN, ww); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, y0, INT16_MIN, ww); _vertexBuffer += _stride;
- break;
- }
- }
|