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- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <bgfx_shader.sh>
- uniform vec4 u_params[4];
- #define u_lightDir u_params[0].xyz
- #define u_shininess u_params[0].w
- #define u_skyColor u_params[1].xyz
- #define u_groundColor u_params[2].xyz
- #define u_matColor u_params[3]
- void main()
- {
- gl_FragColor = u_matColor;
- }
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