fs_debugdraw_fill_texture.sc 300 B

123456789101112131415
  1. $input v_texcoord0, v_color0
  2. /*
  3. * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  5. */
  6. #include <bgfx_shader.sh>
  7. SAMPLER2D(s_texColor, 0);
  8. void main()
  9. {
  10. gl_FragColor = texture2D(s_texColor, v_texcoord0) * v_color0;
  11. }