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- $input a_position, a_indices
- $output v_view, v_world
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <bgfx_shader.sh>
- void main()
- {
- vec4 world = mul(u_model[int(a_indices.x)], vec4(a_position, 1.0) );
- gl_Position = mul(u_viewProj, world);
- v_view = mul(u_view, world).xyz;
- v_world = world.xyz;
- }
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