vs_debugdraw_fill_mesh.sc 293 B

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  1. $input a_position
  2. /*
  3. * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  5. */
  6. #include <bgfx_shader.sh>
  7. void main()
  8. {
  9. vec4 model = mul(u_model[0], vec4(a_position, 1.0) );
  10. gl_Position = mul(u_viewProj, model);
  11. }