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- $input a_position, a_texcoord0, a_color0
- $output v_texcoord0, v_color0
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <bgfx_shader.sh>
- void main()
- {
- gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
- v_texcoord0 = a_texcoord0;
- v_color0 = a_color0;
- }
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