vs_debugdraw_lines_stipple.bin.h 27 KB

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  1. static const uint8_t vs_debugdraw_lines_stipple_glsl[385] =
  2. {
  3. 0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, // VSH.......Z....u
  4. 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
  5. 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, // ........T...attr
  6. 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, // ibute vec4 a_col
  7. 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, // or0;.attribute v
  8. 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, // ec3 a_position;.
  9. 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, // attribute vec2 a
  10. 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, // _texcoord0;.vary
  11. 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ing vec4 v_color
  12. 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // 0;.varying float
  13. 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // v_stipple;.unif
  14. 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // orm mat4 u_model
  15. 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, // ViewProj;.void m
  16. 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // ain ().{. vec4
  17. 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // tmpvar_1;. tmpv
  18. 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, // ar_1.w = 1.0;.
  19. 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, // tmpvar_1.xyz = a
  20. 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, // _position;. gl_
  21. 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, // Position = (u_mo
  22. 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, // delViewProj * tm
  23. 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // pvar_1);. v_col
  24. 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, // or0 = a_color0;.
  25. 0x20, 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, 0x3d, 0x20, 0x61, 0x5f, // v_stipple = a_
  26. 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, // texcoord0.x;.}..
  27. 0x00, // .
  28. };
  29. static const uint8_t vs_debugdraw_lines_stipple_essl[427] =
  30. {
  31. 0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, // VSH.......Z....u
  32. 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
  33. 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, // ........~...attr
  34. 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // ibute highp vec4
  35. 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, // a_color0;.attri
  36. 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // bute highp vec3
  37. 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, // a_position;.attr
  38. 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, // ibute highp vec2
  39. 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, // a_texcoord0;.va
  40. 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // rying highp vec4
  41. 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, // v_color0;.varyi
  42. 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, // ng highp float v
  43. 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, // _stipple;.unifor
  44. 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, // m highp mat4 u_m
  45. 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, // odelViewProj;.vo
  46. 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, // id main ().{. h
  47. 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // ighp vec4 tmpvar
  48. 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, // _1;. tmpvar_1.w
  49. 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // = 1.0;. tmpvar
  50. 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // _1.xyz = a_posit
  51. 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // ion;. gl_Positi
  52. 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // on = (u_modelVie
  53. 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // wProj * tmpvar_1
  54. 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, // );. v_color0 =
  55. 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x73, 0x74, // a_color0;. v_st
  56. 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ipple = a_texcoo
  57. 0x72, 0x64, 0x30, 0x2e, 0x78, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // rd0.x;.}...
  58. };
  59. static const uint8_t vs_debugdraw_lines_stipple_spv[1286] =
  60. {
  61. 0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, // VSH.......Z....u
  62. 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
  63. 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, // ..............#.
  64. 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00, 0x79, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........y.......
  65. 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
  66. 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
  67. 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, // ................
  68. 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
  69. 0x3a, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, // :...>...B...M...
  70. 0x50, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, // P...T...........
  71. 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
  72. 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x26, 0x00, 0x00, 0x00, 0x55, 0x6e, 0x69, 0x66, // ........&...Unif
  73. 0x6f, 0x72, 0x6d, 0x42, 0x6c, 0x6f, 0x63, 0x6b, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, // ormBlock........
  74. 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // &.......u_modelV
  75. 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x05, 0x00, 0x03, 0x00, 0x28, 0x00, 0x00, 0x00, // iewProj.....(...
  76. 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, // ........:...a_co
  77. 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3e, 0x00, 0x00, 0x00, // lor0........>...
  78. 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_position......
  79. 0x42, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // B...a_texcoord0.
  80. 0x05, 0x00, 0x0a, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ....M...@entryPo
  81. 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // intOutput.gl_Pos
  82. 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x50, 0x00, 0x00, 0x00, // ition.......P...
  83. 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, // @entryPointOutpu
  84. 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // t.v_color0......
  85. 0x54, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // T...@entryPointO
  86. 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, // utput.v_stipple.
  87. 0x48, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...&...........
  88. 0x48, 0x00, 0x05, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...&.......#...
  89. 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....H...&.......
  90. 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x26, 0x00, 0x00, 0x00, // ........G...&...
  91. 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G...(..."...
  92. 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, // ....G...(...!...
  93. 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...:.......
  94. 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...>.......
  95. 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...B.......
  96. 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....G...M.......
  97. 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x50, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...P.......
  98. 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x54, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...T.......
  99. 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, // ............!...
  100. 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, // ................
  101. 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...............
  102. 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ................
  103. 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ................
  104. 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
  105. 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ....+...........
  106. 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, // ...?+...........
  107. 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ........%.......
  108. 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x26, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, // ........&...%...
  109. 0x20, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, // ...'.......&...
  110. 0x3b, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ;...'...(.......
  111. 0x20, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, // ...).......%...
  112. 0x20, 0x00, 0x04, 0x00, 0x39, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ...9...........
  113. 0x3b, 0x00, 0x04, 0x00, 0x39, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...9...:.......
  114. 0x20, 0x00, 0x04, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ...=...........
  115. 0x3b, 0x00, 0x04, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...=...>.......
  116. 0x20, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ...A...........
  117. 0x3b, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...A...B.......
  118. 0x20, 0x00, 0x04, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ...L...........
  119. 0x3b, 0x00, 0x04, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...L...M.......
  120. 0x3b, 0x00, 0x04, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...L...P.......
  121. 0x20, 0x00, 0x04, 0x00, 0x53, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...S...........
  122. 0x3b, 0x00, 0x04, 0x00, 0x53, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...S...T.......
  123. 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
  124. 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ............=...
  125. 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....;...:...=...
  126. 0x09, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....?...>...=...
  127. 0x0b, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ....C...B...Q...
  128. 0x06, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....m...?.......
  129. 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, // Q.......n...?...
  130. 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x6f, 0x00, 0x00, 0x00, // ....Q.......o...
  131. 0x3f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, // ?.......P.......
  132. 0x70, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, 0x6f, 0x00, 0x00, 0x00, // p...m...n...o...
  133. 0x18, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x29, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, // ....A...)...q...
  134. 0x28, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, // (.......=...%...
  135. 0x72, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, // r...q...........
  136. 0x73, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // s...p...r...Q...
  137. 0x06, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....x...C.......
  138. 0x3e, 0x00, 0x03, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >...M...s...>...
  139. 0x50, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x54, 0x00, 0x00, 0x00, // P...;...>...T...
  140. 0x78, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x03, 0x05, 0x00, // x.......8.......
  141. 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ....@.
  142. };
  143. static const uint8_t vs_debugdraw_lines_stipple_dx11[634] =
  144. {
  145. 0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, // VSH.......Z....u
  146. 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, // _modelViewProj..
  147. 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, // ........D...DXBC
  148. 0x5d, 0x00, 0x31, 0xee, 0x19, 0xa0, 0x64, 0x50, 0xc2, 0x8d, 0x1f, 0xf2, 0x10, 0x67, 0x35, 0xab, // ].1...dP.....g5.
  149. 0x01, 0x00, 0x00, 0x00, 0x44, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // ....D.......,...
  150. 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, // ........ISGNh...
  151. 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........P.......
  152. 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, // ................
  153. 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // V...............
  154. 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........_.......
  155. 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, // ................
  156. 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, // COLOR.POSITION.T
  157. 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, // EXCOORD.OSGNl...
  158. 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........P.......
  159. 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
  160. 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
  161. 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........b.......
  162. 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x0e, 0x00, 0x00, // ................
  163. 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // SV_POSITION.COLO
  164. 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x45, 0x58, // R.TEXCOORD..SHEX
  165. 0x2c, 0x01, 0x00, 0x00, 0x50, 0x00, 0x01, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x6a, 0x08, 0x00, 0x01, // ,...P...K...j...
  166. 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // Y...F. .........
  167. 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _..........._...
  168. 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, // r......._.......
  169. 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....g.... ......
  170. 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....e.... ......
  171. 0x65, 0x00, 0x00, 0x03, 0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, // e.... ......h...
  172. 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8...........
  173. 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // V.......F. .....
  174. 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....2...........
  175. 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, // F. .............
  176. 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, // ....F.......2...
  177. 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F. .....
  178. 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ............F...
  179. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
  180. 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // F.......F. .....
  181. 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....6.... ......
  182. 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x12, 0x20, 0x10, 0x00, // F.......6.... ..
  183. 0x02, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, // ............>...
  184. 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ........@.
  185. };
  186. static const uint8_t vs_debugdraw_lines_stipple_mtl[887] =
  187. {
  188. 0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, // VSH.......Z....u
  189. 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj..
  190. 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x03, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, // ........A...#inc
  191. 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, // lude <metal_stdl
  192. 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, // ib>.#include <si
  193. 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, // md/simd.h>..usin
  194. 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, // g namespace meta
  195. 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, // l;..struct _Glob
  196. 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, // al.{. float4x
  197. 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // 4 u_modelViewPro
  198. 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, // j;.};..struct xl
  199. 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, // atMtlMain_out.{.
  200. 0x09, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x6d, 0x65, 0x74, 0x61, // .float bgfx_meta
  201. 0x6c, 0x5f, 0x70, 0x6f, 0x69, 0x6e, 0x74, 0x53, 0x69, 0x7a, 0x65, 0x20, 0x5b, 0x5b, 0x70, 0x6f, // l_pointSize [[po
  202. 0x69, 0x6e, 0x74, 0x5f, 0x73, 0x69, 0x7a, 0x65, 0x5d, 0x5d, 0x20, 0x3d, 0x20, 0x31, 0x3b, 0x0a, // int_size]] = 1;.
  203. 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, // float4 _entr
  204. 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, // yPointOutput_v_c
  205. 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, // olor0 [[user(loc
  206. 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // n0)]];. float
  207. 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, // _entryPointOutp
  208. 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, 0x5b, 0x5b, 0x75, // ut_v_stipple [[u
  209. 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, // ser(locn1)]];.
  210. 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, // float4 gl_Posi
  211. 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, // tion [[position]
  212. 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, // ];.};..struct xl
  213. 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, // atMtlMain_in.{.
  214. 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // float4 a_colo
  215. 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, // r0 [[attribute(0
  216. 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, // )]];. float3
  217. 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, // a_position [[att
  218. 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, // ribute(1)]];.
  219. 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // float2 a_texcoo
  220. 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, // rd0 [[attribute(
  221. 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, // 2)]];.};..vertex
  222. 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, // xlatMtlMain_out
  223. 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, // xlatMtlMain(xla
  224. 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, // tMtlMain_in in [
  225. 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, // [stage_in]], con
  226. 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, // stant _Global& _
  227. 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, // mtl_u [[buffer(0
  228. 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // )]]).{. xlatM
  229. 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, // tlMain_out out =
  230. 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, // {};. out.gl_
  231. 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // Position = _mtl_
  232. 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // u.u_modelViewPro
  233. 0x6a, 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, // j * float4(in.a_
  234. 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, // position, 1.0);.
  235. 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // out._entryPo
  236. 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // intOutput_v_colo
  237. 0x72, 0x30, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // r0 = in.a_color0
  238. 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, // ;. out._entry
  239. 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x73, 0x74, // PointOutput_v_st
  240. 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, // ipple = in.a_tex
  241. 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, // coord0.x;. re
  242. 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x03, 0x05, // turn out;.}.....
  243. 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // .....@.
  244. };
  245. extern const uint8_t* vs_debugdraw_lines_stipple_pssl;
  246. extern const uint32_t vs_debugdraw_lines_stipple_pssl_size;