entry_sdl.cpp 30 KB

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  1. /*
  2. * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_LINUX
  8. #elif BX_PLATFORM_WINDOWS
  9. # define SDL_MAIN_HANDLED
  10. #endif
  11. #include <bx/os.h>
  12. #include <SDL2/SDL.h>
  13. BX_PRAGMA_DIAGNOSTIC_PUSH()
  14. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  15. #include <SDL2/SDL_syswm.h>
  16. BX_PRAGMA_DIAGNOSTIC_POP()
  17. #include <bgfx/platform.h>
  18. #if defined(None) // X11 defines this...
  19. # undef None
  20. #endif // defined(None)
  21. #include <bx/mutex.h>
  22. #include <bx/thread.h>
  23. #include <bx/handlealloc.h>
  24. #include <bx/readerwriter.h>
  25. #include <tinystl/allocator.h>
  26. #include <tinystl/string.h>
  27. namespace entry
  28. {
  29. ///
  30. static void* sdlNativeWindowHandle(SDL_Window* _window)
  31. {
  32. SDL_SysWMinfo wmi;
  33. SDL_VERSION(&wmi.version);
  34. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  35. {
  36. return NULL;
  37. }
  38. # if BX_PLATFORM_LINUX
  39. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  40. {
  41. return (void*)wmi.info.wl.surface;
  42. }
  43. else
  44. {
  45. return (void*)wmi.info.x11.window;
  46. }
  47. # elif BX_PLATFORM_OSX || BX_PLATFORM_IOS || BX_PLATFORM_VISIONOS
  48. return wmi.info.cocoa.window;
  49. # elif BX_PLATFORM_WINDOWS
  50. return wmi.info.win.window;
  51. # elif BX_PLATFORM_ANDROID
  52. return wmi.info.android.window;
  53. # endif // BX_PLATFORM_
  54. }
  55. static uint8_t translateKeyModifiers(uint16_t _sdl)
  56. {
  57. uint8_t modifiers = 0;
  58. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  59. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  60. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  61. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  62. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  63. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  64. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  65. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  66. return modifiers;
  67. }
  68. static uint8_t translateKeyModifierPress(uint16_t _key)
  69. {
  70. uint8_t modifier;
  71. switch (_key)
  72. {
  73. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  74. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  75. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  76. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  77. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  78. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  79. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  80. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  81. default: { modifier = 0; } break;
  82. }
  83. return modifier;
  84. }
  85. static uint8_t s_translateKey[256];
  86. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  87. {
  88. BX_ASSERT(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  89. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  90. }
  91. static Key::Enum translateKey(SDL_Scancode _sdl)
  92. {
  93. return (Key::Enum)s_translateKey[_sdl&0xff];
  94. }
  95. static uint8_t s_translateGamepad[256];
  96. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  97. {
  98. s_translateGamepad[_sdl] = _button;
  99. }
  100. static Key::Enum translateGamepad(uint8_t _sdl)
  101. {
  102. return Key::Enum(s_translateGamepad[_sdl]);
  103. }
  104. static uint8_t s_translateGamepadAxis[256];
  105. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  106. {
  107. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  108. }
  109. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  110. {
  111. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  112. }
  113. struct GamepadSDL
  114. {
  115. GamepadSDL()
  116. : m_controller(NULL)
  117. , m_jid(INT32_MAX)
  118. {
  119. bx::memSet(m_value, 0, sizeof(m_value) );
  120. // Deadzone values from xinput.h
  121. m_deadzone[GamepadAxis::LeftX ] =
  122. m_deadzone[GamepadAxis::LeftY ] = 7849;
  123. m_deadzone[GamepadAxis::RightX] =
  124. m_deadzone[GamepadAxis::RightY] = 8689;
  125. m_deadzone[GamepadAxis::LeftZ ] =
  126. m_deadzone[GamepadAxis::RightZ] = 30;
  127. }
  128. void create(const SDL_JoyDeviceEvent& _jev)
  129. {
  130. m_joystick = SDL_JoystickOpen(_jev.which);
  131. SDL_Joystick* joystick = m_joystick;
  132. m_jid = SDL_JoystickInstanceID(joystick);
  133. }
  134. void create(const SDL_ControllerDeviceEvent& _cev)
  135. {
  136. m_controller = SDL_GameControllerOpen(_cev.which);
  137. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  138. m_jid = SDL_JoystickInstanceID(joystick);
  139. }
  140. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  141. {
  142. if (filter(_axis, &_value) )
  143. {
  144. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  145. }
  146. }
  147. void destroy()
  148. {
  149. if (NULL != m_controller)
  150. {
  151. SDL_GameControllerClose(m_controller);
  152. m_controller = NULL;
  153. }
  154. if (NULL != m_joystick)
  155. {
  156. SDL_JoystickClose(m_joystick);
  157. m_joystick = NULL;
  158. }
  159. m_jid = INT32_MAX;
  160. }
  161. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  162. {
  163. const int32_t old = m_value[_axis];
  164. const int32_t deadzone = m_deadzone[_axis];
  165. int32_t value = *_value;
  166. value = value > deadzone || value < -deadzone ? value : 0;
  167. m_value[_axis] = value;
  168. *_value = value;
  169. return old != value;
  170. }
  171. int32_t m_value[GamepadAxis::Count];
  172. int32_t m_deadzone[GamepadAxis::Count];
  173. SDL_Joystick* m_joystick;
  174. SDL_GameController* m_controller;
  175. // SDL_Haptic* m_haptic;
  176. SDL_JoystickID m_jid;
  177. };
  178. struct MainThreadEntry
  179. {
  180. int m_argc;
  181. char** m_argv;
  182. static int32_t threadFunc(bx::Thread* _thread, void* _userData);
  183. };
  184. struct Msg
  185. {
  186. Msg()
  187. : m_x(0)
  188. , m_y(0)
  189. , m_width(0)
  190. , m_height(0)
  191. , m_flags(0)
  192. , m_flagsEnabled(false)
  193. {
  194. }
  195. int32_t m_x;
  196. int32_t m_y;
  197. uint32_t m_width;
  198. uint32_t m_height;
  199. uint32_t m_flags;
  200. tinystl::string m_title;
  201. bool m_flagsEnabled;
  202. };
  203. static uint32_t s_userEventStart;
  204. enum SDL_USER_WINDOW
  205. {
  206. SDL_USER_WINDOW_CREATE,
  207. SDL_USER_WINDOW_DESTROY,
  208. SDL_USER_WINDOW_SET_TITLE,
  209. SDL_USER_WINDOW_SET_FLAGS,
  210. SDL_USER_WINDOW_SET_POS,
  211. SDL_USER_WINDOW_SET_SIZE,
  212. SDL_USER_WINDOW_TOGGLE_FRAME,
  213. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  214. SDL_USER_WINDOW_MOUSE_LOCK,
  215. };
  216. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  217. {
  218. SDL_Event event;
  219. SDL_UserEvent& uev = event.user;
  220. uev.type = s_userEventStart + _type;
  221. union { void* p; WindowHandle h; } cast;
  222. cast.h = _handle;
  223. uev.data1 = cast.p;
  224. uev.data2 = _msg;
  225. uev.code = _code;
  226. SDL_PushEvent(&event);
  227. }
  228. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  229. {
  230. union { void* p; WindowHandle h; } cast;
  231. cast.p = _uev.data1;
  232. return cast.h;
  233. }
  234. struct Context
  235. {
  236. Context()
  237. : m_width(ENTRY_DEFAULT_WIDTH)
  238. , m_height(ENTRY_DEFAULT_HEIGHT)
  239. , m_aspectRatio(16.0f/9.0f)
  240. , m_mx(0)
  241. , m_my(0)
  242. , m_mz(0)
  243. , m_mouseLock(false)
  244. , m_fullscreen(false)
  245. {
  246. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  247. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  248. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  249. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  250. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  251. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  252. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  253. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  254. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  255. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  256. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  257. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  258. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  259. initTranslateKey(SDL_SCANCODE_END, Key::End);
  260. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  261. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  262. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  263. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  264. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  265. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  266. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  267. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  268. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  269. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  270. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  271. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  272. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  273. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  274. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  275. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  276. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  277. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  278. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  279. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  280. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  281. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  282. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  283. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  284. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  285. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  286. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  287. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  288. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  289. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  290. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  291. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  292. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  293. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  294. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  295. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  296. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  297. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  298. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  299. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  300. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  301. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  302. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  303. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  304. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  305. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  306. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  307. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  308. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  309. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  310. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  311. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  312. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  313. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  314. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  315. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  316. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  317. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  318. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  319. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  320. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  321. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  322. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  323. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  324. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  325. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  326. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  327. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  328. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  329. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  330. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  331. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  332. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  333. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  334. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  335. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  336. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  337. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  338. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  339. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  340. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  341. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  342. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  343. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  344. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  345. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  346. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  347. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  348. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  349. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  350. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  351. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  352. }
  353. int run(int _argc, char** _argv)
  354. {
  355. m_mte.m_argc = _argc;
  356. m_mte.m_argv = _argv;
  357. SDL_Init(0
  358. | SDL_INIT_GAMECONTROLLER
  359. );
  360. m_windowAlloc.alloc();
  361. m_window[0] = SDL_CreateWindow("bgfx"
  362. , SDL_WINDOWPOS_UNDEFINED
  363. , SDL_WINDOWPOS_UNDEFINED
  364. , m_width
  365. , m_height
  366. , SDL_WINDOW_SHOWN
  367. | SDL_WINDOW_RESIZABLE
  368. );
  369. m_flags[0] = 0
  370. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  371. | ENTRY_WINDOW_FLAG_FRAME
  372. ;
  373. s_userEventStart = SDL_RegisterEvents(7);
  374. bgfx::renderFrame();
  375. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  376. // Force window resolution...
  377. WindowHandle defaultWindow = { 0 };
  378. entry::setWindowSize(defaultWindow, m_width, m_height);
  379. SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
  380. bx::FileReaderI* reader = NULL;
  381. while (NULL == reader)
  382. {
  383. reader = getFileReader();
  384. bx::sleep(100);
  385. }
  386. if (bx::open(reader, "gamecontrollerdb.txt") )
  387. {
  388. bx::AllocatorI* allocator = getAllocator();
  389. uint32_t size = (uint32_t)bx::getSize(reader);
  390. void* data = bx::alloc(allocator, size + 1);
  391. bx::read(reader, data, size, bx::ErrorAssert{});
  392. bx::close(reader);
  393. ((char*)data)[size] = '\0';
  394. if (SDL_GameControllerAddMapping( (char*)data) < 0) {
  395. DBG("SDL game controller add mapping failed: %s", SDL_GetError());
  396. }
  397. bx::free(allocator, data);
  398. }
  399. bool exit = false;
  400. SDL_Event event;
  401. while (!exit)
  402. {
  403. bgfx::renderFrame();
  404. while (SDL_PollEvent(&event) )
  405. {
  406. switch (event.type)
  407. {
  408. case SDL_QUIT:
  409. m_eventQueue.postExitEvent();
  410. exit = true;
  411. break;
  412. case SDL_MOUSEMOTION:
  413. {
  414. const SDL_MouseMotionEvent& mev = event.motion;
  415. m_mx = mev.x;
  416. m_my = mev.y;
  417. WindowHandle handle = findHandle(mev.windowID);
  418. if (isValid(handle) )
  419. {
  420. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  421. }
  422. }
  423. break;
  424. case SDL_MOUSEBUTTONDOWN:
  425. case SDL_MOUSEBUTTONUP:
  426. {
  427. const SDL_MouseButtonEvent& mev = event.button;
  428. WindowHandle handle = findHandle(mev.windowID);
  429. if (isValid(handle) )
  430. {
  431. MouseButton::Enum button;
  432. switch (mev.button)
  433. {
  434. default:
  435. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  436. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  437. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  438. }
  439. m_eventQueue.postMouseEvent(handle
  440. , mev.x
  441. , mev.y
  442. , m_mz
  443. , button
  444. , mev.type == SDL_MOUSEBUTTONDOWN
  445. );
  446. }
  447. }
  448. break;
  449. case SDL_MOUSEWHEEL:
  450. {
  451. const SDL_MouseWheelEvent& mev = event.wheel;
  452. m_mz += mev.y;
  453. WindowHandle handle = findHandle(mev.windowID);
  454. if (isValid(handle) )
  455. {
  456. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  457. }
  458. }
  459. break;
  460. case SDL_TEXTINPUT:
  461. {
  462. const SDL_TextInputEvent& tev = event.text;
  463. WindowHandle handle = findHandle(tev.windowID);
  464. if (isValid(handle) )
  465. {
  466. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  467. }
  468. }
  469. break;
  470. case SDL_KEYDOWN:
  471. {
  472. const SDL_KeyboardEvent& kev = event.key;
  473. WindowHandle handle = findHandle(kev.windowID);
  474. if (isValid(handle) )
  475. {
  476. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  477. Key::Enum key = translateKey(kev.keysym.scancode);
  478. #if 0
  479. DBG("SDL scancode %d, key %d, name %s, key name %s"
  480. , kev.keysym.scancode
  481. , key
  482. , SDL_GetScancodeName(kev.keysym.scancode)
  483. , SDL_GetKeyName(kev.keysym.scancode)
  484. );
  485. #endif // 0
  486. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  487. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  488. if (0 == key && 0 == modifiers)
  489. {
  490. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  491. }
  492. if (Key::Esc == key)
  493. {
  494. uint8_t pressedChar[4];
  495. pressedChar[0] = 0x1b;
  496. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  497. }
  498. else if (Key::Return == key)
  499. {
  500. uint8_t pressedChar[4];
  501. pressedChar[0] = 0x0d;
  502. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  503. }
  504. else if (Key::Backspace == key)
  505. {
  506. uint8_t pressedChar[4];
  507. pressedChar[0] = 0x08;
  508. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  509. }
  510. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  511. }
  512. }
  513. break;
  514. case SDL_KEYUP:
  515. {
  516. const SDL_KeyboardEvent& kev = event.key;
  517. WindowHandle handle = findHandle(kev.windowID);
  518. if (isValid(handle) )
  519. {
  520. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  521. Key::Enum key = translateKey(kev.keysym.scancode);
  522. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  523. }
  524. }
  525. break;
  526. case SDL_WINDOWEVENT:
  527. {
  528. const SDL_WindowEvent& wev = event.window;
  529. switch (wev.event)
  530. {
  531. case SDL_WINDOWEVENT_RESIZED:
  532. case SDL_WINDOWEVENT_SIZE_CHANGED:
  533. {
  534. WindowHandle handle = findHandle(wev.windowID);
  535. uint32_t width = wev.data1;
  536. uint32_t height = wev.data2;
  537. if (width != m_width
  538. || height != m_height)
  539. {
  540. m_width = width;
  541. m_height = height;
  542. m_eventQueue.postSizeEvent(handle, m_width, m_height);
  543. }
  544. }
  545. break;
  546. case SDL_WINDOWEVENT_SHOWN:
  547. case SDL_WINDOWEVENT_HIDDEN:
  548. case SDL_WINDOWEVENT_EXPOSED:
  549. case SDL_WINDOWEVENT_MOVED:
  550. case SDL_WINDOWEVENT_MINIMIZED:
  551. case SDL_WINDOWEVENT_MAXIMIZED:
  552. case SDL_WINDOWEVENT_RESTORED:
  553. case SDL_WINDOWEVENT_ENTER:
  554. case SDL_WINDOWEVENT_LEAVE:
  555. case SDL_WINDOWEVENT_FOCUS_GAINED:
  556. case SDL_WINDOWEVENT_FOCUS_LOST:
  557. break;
  558. case SDL_WINDOWEVENT_CLOSE:
  559. {
  560. WindowHandle handle = findHandle(wev.windowID);
  561. if (0 == handle.idx)
  562. {
  563. m_eventQueue.postExitEvent();
  564. exit = true;
  565. }
  566. }
  567. break;
  568. }
  569. }
  570. break;
  571. // Ignore Joystick events. Example's Gamepad concept mirrors SDL Game Controller.
  572. // Game Controllers are higher level wrapper around Joystick and both events come through.
  573. // Respond to only the controller events. Controller events are properly remapped.
  574. case SDL_JOYAXISMOTION:
  575. case SDL_JOYBUTTONDOWN:
  576. case SDL_JOYBUTTONUP:
  577. case SDL_JOYDEVICEADDED:
  578. case SDL_JOYDEVICEREMOVED:
  579. break;
  580. case SDL_CONTROLLERAXISMOTION:
  581. {
  582. const SDL_ControllerAxisEvent& aev = event.caxis;
  583. GamepadHandle handle = findGamepad(aev.which);
  584. if (isValid(handle) )
  585. {
  586. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  587. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  588. }
  589. }
  590. break;
  591. case SDL_CONTROLLERBUTTONDOWN:
  592. case SDL_CONTROLLERBUTTONUP:
  593. {
  594. const SDL_ControllerButtonEvent& bev = event.cbutton;
  595. GamepadHandle handle = findGamepad(bev.which);
  596. if (isValid(handle) )
  597. {
  598. Key::Enum key = translateGamepad(bev.button);
  599. if (Key::Count != key)
  600. {
  601. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  602. }
  603. }
  604. }
  605. break;
  606. case SDL_CONTROLLERDEVICEADDED:
  607. {
  608. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  609. if (isValid(handle) )
  610. {
  611. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  612. m_gamepad[handle.idx].create(cev);
  613. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  614. }
  615. }
  616. break;
  617. case SDL_CONTROLLERDEVICEREMAPPED:
  618. {
  619. }
  620. break;
  621. case SDL_CONTROLLERDEVICEREMOVED:
  622. {
  623. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  624. GamepadHandle handle = findGamepad(cev.which);
  625. if (isValid(handle) )
  626. {
  627. m_gamepad[handle.idx].destroy();
  628. m_gamepadAlloc.free(handle.idx);
  629. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  630. }
  631. }
  632. break;
  633. case SDL_DROPFILE:
  634. {
  635. const SDL_DropEvent& dev = event.drop;
  636. WindowHandle handle = defaultWindow; //findHandle(dev.windowID);
  637. if (isValid(handle) )
  638. {
  639. m_eventQueue.postDropFileEvent(handle, dev.file);
  640. SDL_free(dev.file);
  641. }
  642. }
  643. break;
  644. default:
  645. {
  646. const SDL_UserEvent& uev = event.user;
  647. switch (uev.type - s_userEventStart)
  648. {
  649. case SDL_USER_WINDOW_CREATE:
  650. {
  651. WindowHandle handle = getWindowHandle(uev);
  652. Msg* msg = (Msg*)uev.data2;
  653. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  654. , msg->m_x
  655. , msg->m_y
  656. , msg->m_width
  657. , msg->m_height
  658. , SDL_WINDOW_SHOWN
  659. | SDL_WINDOW_RESIZABLE
  660. );
  661. m_flags[handle.idx] = msg->m_flags;
  662. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  663. if (NULL != nwh)
  664. {
  665. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  666. m_eventQueue.postWindowEvent(handle, nwh);
  667. }
  668. delete msg;
  669. }
  670. break;
  671. case SDL_USER_WINDOW_DESTROY:
  672. {
  673. WindowHandle handle = getWindowHandle(uev);
  674. if (isValid(handle) )
  675. {
  676. m_eventQueue.postWindowEvent(handle);
  677. SDL_DestroyWindow(m_window[handle.idx]);
  678. m_window[handle.idx] = NULL;
  679. }
  680. }
  681. break;
  682. case SDL_USER_WINDOW_SET_TITLE:
  683. {
  684. WindowHandle handle = getWindowHandle(uev);
  685. Msg* msg = (Msg*)uev.data2;
  686. if (isValid(handle) )
  687. {
  688. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  689. }
  690. delete msg;
  691. }
  692. break;
  693. case SDL_USER_WINDOW_SET_FLAGS:
  694. {
  695. WindowHandle handle = getWindowHandle(uev);
  696. Msg* msg = (Msg*)uev.data2;
  697. if (msg->m_flagsEnabled)
  698. {
  699. m_flags[handle.idx] |= msg->m_flags;
  700. }
  701. else
  702. {
  703. m_flags[handle.idx] &= ~msg->m_flags;
  704. }
  705. delete msg;
  706. }
  707. break;
  708. case SDL_USER_WINDOW_SET_POS:
  709. {
  710. WindowHandle handle = getWindowHandle(uev);
  711. Msg* msg = (Msg*)uev.data2;
  712. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  713. delete msg;
  714. }
  715. break;
  716. case SDL_USER_WINDOW_SET_SIZE:
  717. {
  718. WindowHandle handle = getWindowHandle(uev);
  719. Msg* msg = (Msg*)uev.data2;
  720. if (isValid(handle) )
  721. {
  722. SDL_SetWindowSize(m_window[handle.idx], msg->m_width, msg->m_height);
  723. }
  724. delete msg;
  725. }
  726. break;
  727. case SDL_USER_WINDOW_TOGGLE_FRAME:
  728. {
  729. WindowHandle handle = getWindowHandle(uev);
  730. if (isValid(handle) )
  731. {
  732. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  733. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  734. }
  735. }
  736. break;
  737. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  738. {
  739. WindowHandle handle = getWindowHandle(uev);
  740. m_fullscreen = !m_fullscreen;
  741. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  742. }
  743. break;
  744. case SDL_USER_WINDOW_MOUSE_LOCK:
  745. {
  746. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  747. }
  748. break;
  749. default:
  750. break;
  751. }
  752. }
  753. break;
  754. }
  755. }
  756. }
  757. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  758. m_thread.shutdown();
  759. SDL_DestroyWindow(m_window[0]);
  760. SDL_Quit();
  761. return m_thread.getExitCode();
  762. }
  763. WindowHandle findHandle(uint32_t _windowId)
  764. {
  765. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  766. return findHandle(window);
  767. }
  768. WindowHandle findHandle(SDL_Window* _window)
  769. {
  770. bx::MutexScope scope(m_lock);
  771. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  772. {
  773. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  774. if (_window == m_window[idx])
  775. {
  776. WindowHandle handle = { idx };
  777. return handle;
  778. }
  779. }
  780. WindowHandle invalid = { UINT16_MAX };
  781. return invalid;
  782. }
  783. GamepadHandle findGamepad(SDL_JoystickID _jid)
  784. {
  785. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  786. {
  787. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  788. if (_jid == m_gamepad[idx].m_jid)
  789. {
  790. GamepadHandle handle = { idx };
  791. return handle;
  792. }
  793. }
  794. GamepadHandle invalid = { UINT16_MAX };
  795. return invalid;
  796. }
  797. MainThreadEntry m_mte;
  798. bx::Thread m_thread;
  799. EventQueue m_eventQueue;
  800. bx::Mutex m_lock;
  801. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  802. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  803. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  804. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  805. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  806. uint32_t m_width;
  807. uint32_t m_height;
  808. float m_aspectRatio;
  809. int32_t m_mx;
  810. int32_t m_my;
  811. int32_t m_mz;
  812. bool m_mouseLock;
  813. bool m_fullscreen;
  814. };
  815. static Context s_ctx;
  816. const Event* poll()
  817. {
  818. return s_ctx.m_eventQueue.poll();
  819. }
  820. const Event* poll(WindowHandle _handle)
  821. {
  822. return s_ctx.m_eventQueue.poll(_handle);
  823. }
  824. void release(const Event* _event)
  825. {
  826. s_ctx.m_eventQueue.release(_event);
  827. }
  828. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  829. {
  830. bx::MutexScope scope(s_ctx.m_lock);
  831. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  832. if (UINT16_MAX != handle.idx)
  833. {
  834. Msg* msg = new Msg;
  835. msg->m_x = _x;
  836. msg->m_y = _y;
  837. msg->m_width = _width;
  838. msg->m_height = _height;
  839. msg->m_title = _title;
  840. msg->m_flags = _flags;
  841. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  842. }
  843. return handle;
  844. }
  845. void destroyWindow(WindowHandle _handle)
  846. {
  847. if (UINT16_MAX != _handle.idx)
  848. {
  849. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  850. bx::MutexScope scope(s_ctx.m_lock);
  851. s_ctx.m_windowAlloc.free(_handle.idx);
  852. }
  853. }
  854. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  855. {
  856. Msg* msg = new Msg;
  857. msg->m_x = _x;
  858. msg->m_y = _y;
  859. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  860. }
  861. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  862. {
  863. // Function to set the window size programmatically from the examples/tools.
  864. Msg* msg = new Msg;
  865. msg->m_width = _width;
  866. msg->m_height = _height;
  867. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  868. }
  869. void setWindowTitle(WindowHandle _handle, const char* _title)
  870. {
  871. Msg* msg = new Msg;
  872. msg->m_title = _title;
  873. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  874. }
  875. void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
  876. {
  877. Msg* msg = new Msg;
  878. msg->m_flags = _flags;
  879. msg->m_flagsEnabled = _enabled;
  880. sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
  881. }
  882. void toggleFullscreen(WindowHandle _handle)
  883. {
  884. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  885. }
  886. void setMouseLock(WindowHandle _handle, bool _lock)
  887. {
  888. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  889. }
  890. void* getNativeWindowHandle(WindowHandle _handle)
  891. {
  892. return sdlNativeWindowHandle(s_ctx.m_window[_handle.idx]);
  893. }
  894. void* getNativeDisplayHandle()
  895. {
  896. SDL_SysWMinfo wmi;
  897. SDL_VERSION(&wmi.version);
  898. if (!SDL_GetWindowWMInfo(s_ctx.m_window[0], &wmi) )
  899. {
  900. return NULL;
  901. }
  902. # if BX_PLATFORM_LINUX
  903. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  904. return wmi.info.wl.display;
  905. else
  906. return wmi.info.x11.display;
  907. # else
  908. return NULL;
  909. # endif // BX_PLATFORM_*
  910. }
  911. bgfx::NativeWindowHandleType::Enum getNativeWindowHandleType()
  912. {
  913. SDL_SysWMinfo wmi;
  914. SDL_VERSION(&wmi.version);
  915. if (!SDL_GetWindowWMInfo(s_ctx.m_window[kDefaultWindowHandle.idx], &wmi) )
  916. {
  917. return bgfx::NativeWindowHandleType::Default;
  918. }
  919. # if BX_PLATFORM_LINUX
  920. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  921. {
  922. return bgfx::NativeWindowHandleType::Wayland;
  923. }
  924. else
  925. {
  926. return bgfx::NativeWindowHandleType::Default;
  927. }
  928. # else
  929. return bgfx::NativeWindowHandleType::Default;
  930. # endif // BX_PLATFORM_*
  931. }
  932. int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
  933. {
  934. BX_UNUSED(_thread);
  935. MainThreadEntry* self = (MainThreadEntry*)_userData;
  936. int32_t result = main(self->m_argc, self->m_argv);
  937. SDL_Event event;
  938. SDL_QuitEvent& qev = event.quit;
  939. qev.type = SDL_QUIT;
  940. SDL_PushEvent(&event);
  941. return result;
  942. }
  943. } // namespace entry
  944. int main(int _argc, char** _argv)
  945. {
  946. using namespace entry;
  947. return s_ctx.run(_argc, _argv);
  948. }
  949. #endif // ENTRY_CONFIG_USE_SDL