fs_imgui_image.sc 483 B

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  1. $input v_texcoord0
  2. /*
  3. * Copyright 2014 Dario Manesku. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  5. */
  6. #include <bgfx_shader.sh>
  7. uniform vec4 u_imageLodEnabled;
  8. SAMPLER2D(s_texColor, 0);
  9. #define u_imageLod u_imageLodEnabled.x
  10. #define u_imageEnabled u_imageLodEnabled.y
  11. void main()
  12. {
  13. vec3 color = texture2DLod(s_texColor, v_texcoord0, u_imageLod).xyz;
  14. float alpha = 0.2 + 0.8*u_imageEnabled;
  15. gl_FragColor = vec4(color, alpha);
  16. }