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- $input v_texcoord0
- /*
- * Copyright 2014 Dario Manesku. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <bgfx_shader.sh>
- uniform vec4 u_imageLodEnabled;
- SAMPLER2D(s_texColor, 0);
- #define u_imageLod u_imageLodEnabled.x
- #define u_imageEnabled u_imageLodEnabled.y
- void main()
- {
- vec3 color = texture2DLod(s_texColor, v_texcoord0, u_imageLod).xyz;
- float alpha = 0.2 + 0.8*u_imageEnabled;
- gl_FragColor = vec4(color, alpha);
- }
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