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- $input a_position, a_texcoord0
- $output v_texcoord0
- /*
- * Copyright 2014 Dario Manesku. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <bgfx_shader.sh>
- void main()
- {
- gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0) );
- v_texcoord0 = a_texcoord0;
- }
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