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- $input v_color0, v_texcoord0
- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include <bgfx_shader.sh>
- SAMPLER2D(s_texColor, 0);
- void main()
- {
- vec4 rgba = texture2D(s_texColor, v_texcoord0.xy).xxxx;
- rgba.xyz = rgba.xyz * v_color0.xyz * rgba.w * v_color0.w;
- rgba.w = rgba.w * v_color0.w * (1.0f - v_texcoord0.z);
- gl_FragColor = rgba;
- }
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