fs_particle.sc 434 B

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  1. $input v_color0, v_texcoord0
  2. /*
  3. * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  5. */
  6. #include <bgfx_shader.sh>
  7. SAMPLER2D(s_texColor, 0);
  8. void main()
  9. {
  10. vec4 rgba = texture2D(s_texColor, v_texcoord0.xy).xxxx;
  11. rgba.xyz = rgba.xyz * v_color0.xyz * rgba.w * v_color0.w;
  12. rgba.w = rgba.w * v_color0.w * (1.0f - v_texcoord0.z);
  13. gl_FragColor = rgba;
  14. }