shader.mk 4.8 KB

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  1. #
  2. # Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  3. # License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. #
  5. THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
  6. include $(THISDIR)/tools.mk
  7. # Define SHADERS_DIR if your shader files are in a different dir than the makefile including this.
  8. # Notice: If defined, SHADERS_DIR should end with dir slash '/'.
  9. # Example:
  10. # SHADERS_DIR=shader_files/
  11. ifndef TARGET
  12. .PHONY: all
  13. all:
  14. @echo Usage: make TARGET=# [clean, all, rebuild]
  15. @echo " TARGET=0 (hlsl - d3d11 / Windows only!)"
  16. @echo " TARGET=1 (hlsl - d3d11 / Windows only!)"
  17. @echo " TARGET=3 (essl - android)"
  18. @echo " TARGET=4 (glsl)"
  19. @echo " TARGET=5 (metal)"
  20. @echo " TARGET=6 (pssl)"
  21. @echo " TARGET=7 (spirv)"
  22. .PHONY: build
  23. build:
  24. ifeq ($(OS), windows)
  25. @make -s --no-print-directory TARGET=0 all
  26. @make -s --no-print-directory TARGET=1 all
  27. endif
  28. @make -s --no-print-directory TARGET=3 all
  29. @make -s --no-print-directory TARGET=4 all
  30. @make -s --no-print-directory TARGET=5 all
  31. @make -s --no-print-directory TARGET=7 all
  32. .PHONY: clean
  33. clean:
  34. ifeq ($(OS), windows)
  35. @make -s --no-print-directory TARGET=0 clean
  36. @make -s --no-print-directory TARGET=1 clean
  37. endif
  38. @make -s --no-print-directory TARGET=3 clean
  39. @make -s --no-print-directory TARGET=4 clean
  40. @make -s --no-print-directory TARGET=5 clean
  41. @make -s --no-print-directory TARGET=7 clean
  42. .PHONY: rebuild
  43. rebuild: clean build
  44. else
  45. ADDITIONAL_INCLUDES?=
  46. ifeq ($(TARGET), $(filter $(TARGET), 0 1))
  47. VS_FLAGS=--platform windows -p s_5_0 -O 3
  48. FS_FLAGS=--platform windows -p s_5_0 -O 3
  49. CS_FLAGS=--platform windows -p s_5_0 -O 1
  50. SHADER_PATH=shaders/dx11
  51. else
  52. ifeq ($(TARGET), $(filter $(TARGET), 2 3))
  53. VS_FLAGS=--platform android -p 100_es
  54. FS_FLAGS=--platform android -p 100_es
  55. CS_FLAGS=--platform android -p 300_es
  56. SHADER_PATH=shaders/essl
  57. else
  58. ifeq ($(TARGET), 4)
  59. VS_FLAGS=--platform linux -p 120
  60. FS_FLAGS=--platform linux -p 120
  61. CS_FLAGS=--platform linux -p 430
  62. SHADER_PATH=shaders/glsl
  63. else
  64. ifeq ($(TARGET), 5)
  65. VS_FLAGS=--platform osx -p metal
  66. FS_FLAGS=--platform osx -p metal
  67. CS_FLAGS=--platform osx -p metal
  68. SHADER_PATH=shaders/metal
  69. else
  70. ifeq ($(TARGET), 6)
  71. VS_FLAGS=--platform orbis -p pssl
  72. FS_FLAGS=--platform orbis -p pssl
  73. CS_FLAGS=--platform orbis -p pssl
  74. SHADER_PATH=shaders/pssl
  75. else
  76. ifeq ($(TARGET), 7)
  77. VS_FLAGS=--platform linux -p spirv
  78. FS_FLAGS=--platform linux -p spirv
  79. CS_FLAGS=--platform linux -p spirv
  80. SHADER_PATH=shaders/spirv
  81. endif
  82. endif
  83. endif
  84. endif
  85. endif
  86. endif
  87. THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
  88. VS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  89. FS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  90. CS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  91. BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
  92. BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
  93. VS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), vs_*.sc)))
  94. VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(VS_SOURCES)))))
  95. FS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), fs_*.sc)))
  96. FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(FS_SOURCES)))))
  97. CS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), cs_*.sc)))
  98. CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(CS_SOURCES)))))
  99. VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(VS_SOURCES)))))
  100. FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES)))))
  101. CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES)))))
  102. BIN = $(VS_BIN) $(FS_BIN) $(CS_BIN)
  103. ASM = $(VS_ASM) $(FS_ASM)
  104. ifeq ($(TARGET), $(filter $(TARGET),1 3 4 5 6 7))
  105. BIN += $(CS_BIN)
  106. ASM += $(CS_ASM)
  107. endif
  108. $(BUILD_INTERMEDIATE_DIR)/vs_%.bin: $(SHADERS_DIR)vs_%.sc
  109. @echo [$(<)]
  110. $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
  111. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  112. $(BUILD_INTERMEDIATE_DIR)/fs_%.bin: $(SHADERS_DIR)fs_%.sc
  113. @echo [$(<)]
  114. $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
  115. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  116. $(BUILD_INTERMEDIATE_DIR)/cs_%.bin: $(SHADERS_DIR)cs_%.sc
  117. @echo [$(<)]
  118. $(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
  119. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  120. .PHONY: all
  121. all: dirs $(BIN)
  122. @echo Target $(notdir $(CURDIR)) / $(SHADER_PATH)
  123. .PHONY: clean
  124. clean:
  125. @echo Cleaning...
  126. @-rm -vf $(BIN)
  127. .PHONY: cleanall
  128. cleanall:
  129. @echo Cleaning...
  130. @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
  131. .PHONY: dirs
  132. dirs:
  133. @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
  134. @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
  135. .PHONY: rebuild
  136. rebuild: clean all
  137. $(BIN) : | $(BUILD_INTERMEDIATE_DIR)
  138. endif # TARGET
  139. -include $(VS_DEPS)
  140. -include $(FS_DEPS)
  141. -include $(CS_DEPS)