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- --
- -- Copyright 2010-2025 Branimir Karadzic. All rights reserved.
- -- License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- --
- project "texturev"
- uuid (os.uuid("texturev") )
- kind "ConsoleApp"
- configuration {}
- includedirs {
- path.join(BIMG_DIR, "include"),
- path.join(BGFX_DIR, "include"),
- path.join(BGFX_DIR, "3rdparty"),
- path.join(BGFX_DIR, "examples/common"),
- path.join(MODULE_DIR, "include"),
- path.join(MODULE_DIR, "3rdparty"),
- }
- files {
- path.join(MODULE_DIR, "tools/texturev/**"),
- }
- links {
- "example-common",
- "bimg_decode",
- "bimg",
- "bgfx",
- }
- using_bx()
- if _OPTIONS["with-sdl"] then
- defines { "ENTRY_CONFIG_USE_SDL=1" }
- links { "SDL2" }
- configuration { "x32", "windows" }
- libdirs { "$(SDL2_DIR)/lib/x86" }
- configuration { "x64", "windows" }
- libdirs { "$(SDL2_DIR)/lib/x64" }
- configuration {}
- end
- if _OPTIONS["with-glfw"] then
- defines { "ENTRY_CONFIG_USE_GLFW=1" }
- links { "glfw3" }
- configuration { "osx*" }
- linkoptions {
- "-framework CoreVideo",
- }
- configuration {}
- end
- if _OPTIONS["with-libheif"] then
- links {
- "heif",
- }
- configuration {}
- end
- configuration { "vs*" }
- linkoptions {
- "/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
- }
- links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
- "DelayImp",
- }
- configuration { "vs201*" }
- linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
- "/DELAYLOAD:\"libEGL.dll\"",
- "/DELAYLOAD:\"libGLESv2.dll\"",
- }
- configuration { "mingw-*" }
- targetextension ".exe"
- configuration { "vs20* or mingw*" }
- links {
- "comdlg32",
- "gdi32",
- "psapi",
- }
- configuration { "winstore*" }
- removelinks {
- "DelayImp",
- "gdi32",
- "psapi"
- }
- links {
- "d3d11",
- "d3d12",
- "dxgi"
- }
- linkoptions {
- "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
- }
- -- WinRT targets need their own output directories are build files stomp over each other
- targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
- objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
- configuration { "mingw-clang" }
- kind "ConsoleApp"
- configuration { "android*" }
- kind "ConsoleApp"
- targetextension ".so"
- linkoptions {
- "-shared",
- }
- links {
- "EGL",
- "GLESv2",
- }
- configuration { "wasm*" }
- kind "ConsoleApp"
- configuration { "linux-* or freebsd" }
- links {
- "X11",
- "GL",
- "pthread",
- }
- configuration { "rpi" }
- links {
- "X11",
- "GLESv2",
- "EGL",
- "bcm_host",
- "vcos",
- "vchiq_arm",
- "pthread",
- }
- configuration { "osx*" }
- linkoptions {
- "-framework Cocoa",
- "-framework IOKit",
- "-framework Metal",
- "-framework OpenGL",
- "-framework QuartzCore",
- }
- configuration { "ios*" }
- kind "ConsoleApp"
- linkoptions {
- "-framework CoreFoundation",
- "-framework Foundation",
- "-framework IOKit",
- "-framework OpenGLES",
- "-framework QuartzCore",
- "-framework UIKit",
- }
- configuration { "xcode*", "ios" }
- kind "WindowedApp"
- configuration { "qnx*" }
- targetextension ""
- links {
- "EGL",
- "GLESv2",
- }
- configuration {}
- strip()
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