fix integer log2 for asmjs
@@ -48,7 +48,7 @@ namespace bimg
if (_hasMips)
{
const uint32_t max = bx::max(_width, _height, _depth);
- const uint32_t num = 1 + uint32_t(bx::log2(float(max) ) );
+ const uint32_t num = 1 + uint32_t(bx::log2((int32_t)max) );
return uint8_t(num);
}