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@@ -50,9 +50,9 @@ namespace nvtt
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for (uint32_t blockX = 0; blockX < ZOH::Tile::TILE_W; ++blockX)
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for (uint32_t blockX = 0; blockX < ZOH::Tile::TILE_W; ++blockX)
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{
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{
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nv::Vector4 color = srcRgba[blockY*srcRgbaStride + blockX];
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nv::Vector4 color = srcRgba[blockY*srcRgbaStride + blockX];
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- zohTile.data[blockY][blockX].x = float(int16_t(bx::halfFromFloat(color.x) ) );
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- zohTile.data[blockY][blockX].y = float(int16_t(bx::halfFromFloat(color.y) ) );
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- zohTile.data[blockY][blockX].z = float(int16_t(bx::halfFromFloat(color.z) ) );
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+ zohTile.data[blockY][blockX].x = float(int16_t(bx::halfFromFloat(bx::max(color.x, 0.0f) ) ) );
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+ zohTile.data[blockY][blockX].y = float(int16_t(bx::halfFromFloat(bx::max(color.y, 0.0f) ) ) );
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+ zohTile.data[blockY][blockX].z = float(int16_t(bx::halfFromFloat(bx::max(color.z, 0.0f) ) ) );
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}
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}
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}
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}
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