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Added makefile.

Branimir Karadžić 8 년 전
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1개의 변경된 파일376개의 추가작업 그리고 0개의 파일을 삭제
  1. 376 0
      makefile

+ 376 - 0
makefile

@@ -0,0 +1,376 @@
+#
+# Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+# License: https://github.com/bkaradzic/bimg#license-bsd-2-clause
+#
+
+UNAME := $(shell uname)
+ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD))
+ifeq ($(UNAME),$(filter $(UNAME),Darwin))
+OS=darwin
+else
+ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD))
+OS=bsd
+else
+OS=linux
+endif
+endif
+else
+OS=windows
+
+help: projgen
+
+endif
+
+# $(info $(OS))
+
+BX_DIR?=../bx
+GENIE?=$(BX_DIR)/tools/bin/$(OS)/genie
+NINJA?=$(BX_DIR)/tools/bin/$(OS)/ninja
+
+.PHONY: help
+
+help:
+	@echo Available targets:
+	@grep -E "^[a-zA-Z0-9_-]+:.*?## .*$$" $(MAKEFILE_LIST) | awk 'BEGIN {FS = ":.*?## "}; {printf "\033[36m%-30s\033[0m %s\n", $$1, $$2}'
+
+clean: ## Clean all intermediate files.
+	@echo Cleaning...
+	-@rm -rf .build
+	@mkdir .build
+
+projgen: ## Generate project files for all configurations.
+	$(GENIE) --with-tools                     vs2012
+	$(GENIE) --with-tools                     vs2013
+	$(GENIE) --with-tools                     vs2015
+	$(GENIE) --with-tools                     vs2017
+	$(GENIE) --with-tools --gcc=mingw-gcc     gmake
+	$(GENIE) --with-tools --gcc=linux-gcc     gmake
+	$(GENIE) --with-tools --gcc=osx           gmake
+	$(GENIE) --with-tools --xcode=osx         xcode4
+	$(GENIE) --with-tools --xcode=ios         xcode4
+	$(GENIE)              --gcc=freebsd       gmake
+	$(GENIE)                                --gcc=android-arm   gmake
+	$(GENIE)                                --gcc=android-mips  gmake
+	$(GENIE)                                --gcc=android-x86   gmake
+	$(GENIE)                                --gcc=asmjs         gmake
+	$(GENIE)                                --gcc=ios-arm       gmake
+	$(GENIE)                                --gcc=ios-arm64     gmake
+	$(GENIE)                                --gcc=ios-simulator gmake
+	$(GENIE)                                --gcc=nacl          gmake
+	$(GENIE)                                --gcc=nacl-arm      gmake
+	$(GENIE)                                --gcc=pnacl         gmake
+	$(GENIE)                                --gcc=rpi           gmake
+
+.build/projects/gmake-android-arm:
+	$(GENIE) --gcc=android-arm gmake
+android-arm-debug: .build/projects/gmake-android-arm ## Build - Android ARM Debug
+	$(MAKE) -R -C .build/projects/gmake-android-arm config=debug
+android-arm-release: .build/projects/gmake-android-arm ## Build - Android ARM Release
+	$(MAKE) -R -C .build/projects/gmake-android-arm config=release
+android-arm: android-arm-debug android-arm-release ## Build - Android ARM Debug and Release
+
+.build/projects/gmake-android-mips:
+	$(GENIE) --gcc=android-mips gmake
+android-mips-debug: .build/projects/gmake-android-mips ## Build - Android MIPS Debug
+	$(MAKE) -R -C .build/projects/gmake-android-mips config=debug
+android-mips-release: .build/projects/gmake-android-mips ## Build - Android MIPS Release
+	$(MAKE) -R -C .build/projects/gmake-android-mips config=release
+android-mips: android-mips-debug android-mips-release ## Build - Android MIPS Debug and Release
+
+.build/projects/gmake-android-x86:
+	$(GENIE) --gcc=android-x86 gmake
+android-x86-debug: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release
+	$(MAKE) -R -C .build/projects/gmake-android-x86 config=debug
+android-x86-release: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release
+	$(MAKE) -R -C .build/projects/gmake-android-x86 config=release
+android-x86: android-x86-debug android-x86-release ## Build - Android x86 Debug and Release
+
+.build/projects/gmake-asmjs:
+	$(GENIE) --gcc=asmjs gmake
+asmjs-debug: .build/projects/gmake-asmjs ## Build - Emscripten Debug
+	$(MAKE) -R -C .build/projects/gmake-asmjs config=debug
+asmjs-release: .build/projects/gmake-asmjs ## Build - Emscripten Release
+	$(MAKE) -R -C .build/projects/gmake-asmjs config=release
+asmjs: asmjs-debug asmjs-release ## Build - Emscripten Debug and Release
+
+.build/projects/gmake-linux:
+	$(GENIE) --with-tools --gcc=linux-gcc gmake
+linux-debug32: .build/projects/gmake-linux ## Build - Linux x86 Debug
+	$(MAKE) -R -C .build/projects/gmake-linux config=debug32
+linux-release32: .build/projects/gmake-linux ## Build - Linux x86 Release
+	$(MAKE) -R -C .build/projects/gmake-linux config=release32
+linux-debug64: .build/projects/gmake-linux ## Build - Linux x64 Debug
+	$(MAKE) -R -C .build/projects/gmake-linux config=debug64
+linux-release64: .build/projects/gmake-linux ## Build - Linux x64 Release
+	$(MAKE) -R -C .build/projects/gmake-linux config=release64
+linux: linux-debug32 linux-release32 linux-debug64 linux-release64 ## Build - Linux x86/x64 Debug and Release
+
+.build/projects/gmake-freebsd:
+	$(GENIE) --with-tools --gcc=freebsd gmake
+freebsd-debug32: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Debug
+	$(MAKE) -R -C .build/projects/gmake-freebsd config=debug32
+freebsd-release32: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Release
+	$(MAKE) -R -C .build/projects/gmake-freebsd config=release32
+freebsd-debug64: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Debug
+	$(MAKE) -R -C .build/projects/gmake-freebsd config=debug64
+freebsd-release64: .build/projects/gmake-freebsd ## Build - FreeBSD x86 Release
+	$(MAKE) -R -C .build/projects/gmake-freebsd config=release64
+freebsd: freebsd-debug32 freebsd-release32 freebsd-debug64 freebsd-release64 ## Build - FreeBSD x86/x64 Debug and Release
+
+.build/projects/gmake-mingw-gcc:
+	$(GENIE) --with-tools --gcc=mingw-gcc gmake
+mingw-gcc-debug32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Debug
+	$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug32
+mingw-gcc-release32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Release
+	$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release32
+mingw-gcc-debug64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Debug
+	$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug64
+mingw-gcc-release64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Release
+	$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release64
+mingw-gcc: mingw-gcc-debug32 mingw-gcc-release32 mingw-gcc-debug64 mingw-gcc-release64 ## Build - MinGW GCC x86/x64 Debug and Release
+
+.build/projects/gmake-mingw-clang:
+	$(GENIE) --gcc=mingw-clang gmake
+mingw-clang-debug32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Debug
+	$(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug32
+mingw-clang-release32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Release
+	$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release32
+mingw-clang-debug64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Debug
+	$(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug64
+mingw-clang-release64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Release
+	$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64
+mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 ## Build - MinGW Clang x86/x64 Debug and Release
+
+.build/projects/vs2012:
+	$(GENIE) --with-tools vs2012
+vs2012-debug32: .build/projects/vs2012 ## Build - VS2012 x86 Debug
+	devenv .build/projects/vs2012/bimg.sln /Build "Debug|Win32"
+vs2012-release32: .build/projects/vs2012 ## Build - VS2012 x86 Release
+	devenv .build/projects/vs2012/bimg.sln /Build "Release|Win32"
+vs2012-debug64: .build/projects/vs2012 ## Build - VS2012 x64 Debug
+	devenv .build/projects/vs2012/bimg.sln /Build "Debug|x64"
+vs2012-release64: .build/projects/vs2012 ## Build - VS2012 x64 Release
+	devenv .build/projects/vs2012/bimg.sln /Build "Release|x64"
+vs2012: vs2012-debug32 vs2012-release32 vs2012-debug64 vs2012-release64 ## Build - VS2012 x86/x64 Debug and Release
+
+.build/projects/vs2013:
+	$(GENIE) --with-tools vs2013
+vs2013-debug32: .build/projects/vs2013 ## Build - VS2013 x86 Debug
+	devenv .build/projects/vs2013/bimg.sln /Build "Debug|Win32"
+vs2013-release32: .build/projects/vs2013 ## Build - VS2013 x86 Release
+	devenv .build/projects/vs2013/bimg.sln /Build "Release|Win32"
+vs2013-debug64: .build/projects/vs2013 ## Build - VS2013 x64 Debug
+	devenv .build/projects/vs2013/bimg.sln /Build "Debug|x64"
+vs2013-release64: .build/projects/vs2013 ## Build - VS2013 x64 Release
+	devenv .build/projects/vs2013/bimg.sln /Build "Release|x64"
+vs2013: vs2013-debug32 vs2013-release32 vs2013-debug64 vs2013-release64 ## Build - VS2013 x86/x64 Debug and Release
+
+.build/projects/vs2015:
+	$(GENIE) --with-tools vs2015
+vs2015-debug32: .build/projects/vs2015 ## Build - VS2015 x86 Debug
+	devenv .build/projects/vs2015/bimg.sln /Build "Debug|Win32"
+vs2015-release32: .build/projects/vs2015 ## Build - VS2015 x86 Release
+	devenv .build/projects/vs2015/bimg.sln /Build "Release|Win32"
+vs2015-debug64: .build/projects/vs2015 ## Build - VS2015 x64 Debug
+	devenv .build/projects/vs2015/bimg.sln /Build "Debug|x64"
+vs2015-release64: .build/projects/vs2015 ## Build - VS2015 x64 Release
+	devenv .build/projects/vs2015/bimg.sln /Build "Release|x64"
+vs2015: vs2015-debug32 vs2015-release32 vs2015-debug64 vs2015-release64 ## Build - VS2015 x86/x64 Debug and Release
+
+.build/projects/vs2017:
+	$(GENIE) --with-tools vs2017
+vs2017-debug32: .build/projects/vs2017 ## Build - vs2017 x86 Debug
+	devenv .build/projects/vs2017/bimg.sln /Build "Debug|Win32"
+vs2017-release32: .build/projects/vs2017 ## Build - vs2017 x86 Release
+	devenv .build/projects/vs2017/bimg.sln /Build "Release|Win32"
+vs2017-debug64: .build/projects/vs2017 ## Build - vs2017 x64 Debug
+	devenv .build/projects/vs2017/bimg.sln /Build "Debug|x64"
+vs2017-release64: .build/projects/vs2017 ## Build - vs2017 x64 Release
+	devenv .build/projects/vs2017/bimg.sln /Build "Release|x64"
+vs2017: vs2017-debug32 vs2017-release32 vs2017-debug64 vs2017-release64 ## Build - vs2017 x86/x64 Debug and Release
+
+.build/projects/gmake-nacl:
+	$(GENIE) --gcc=nacl gmake
+nacl-debug32: .build/projects/gmake-nacl ## Build - Native Client x86 Debug
+	$(MAKE) -R -C .build/projects/gmake-nacl config=debug32
+nacl-release32: .build/projects/gmake-nacl ## Build - Native Client x86 Release
+	$(MAKE) -R -C .build/projects/gmake-nacl config=release32
+nacl-debug64: .build/projects/gmake-nacl ## Build - Native Client x64 Debug
+	$(MAKE) -R -C .build/projects/gmake-nacl config=debug64
+nacl-release64: .build/projects/gmake-nacl ## Build - Native Client x64 Release
+	$(MAKE) -R -C .build/projects/gmake-nacl config=release64
+nacl: nacl-debug32 nacl-release32 nacl-debug64 nacl-release64 ## Build - Native Client x86/x64 Debug and Release
+
+.build/projects/gmake-nacl-arm:
+	$(GENIE) --gcc=nacl-arm gmake
+nacl-arm-debug: .build/projects/gmake-nacl-arm ## Build - Native Client ARM Debug
+	$(MAKE) -R -C .build/projects/gmake-nacl-arm config=debug
+nacl-arm-release: .build/projects/gmake-nacl-arm ## Build - Native Client ARM Release
+	$(MAKE) -R -C .build/projects/gmake-nacl-arm config=release
+nacl-arm: nacl-arm-debug32 nacl-arm-release32 ## Build - Native Client ARM Debug and Release
+
+.build/projects/gmake-pnacl:
+	$(GENIE) --gcc=pnacl gmake
+pnacl-debug: .build/projects/gmake-pnacl ## Build - Portable Native Client Debug
+	$(MAKE) -R -C .build/projects/gmake-pnacl config=debug
+pnacl-release: .build/projects/gmake-pnacl ## Build - Portable Native Client Release
+	$(MAKE) -R -C .build/projects/gmake-pnacl config=release
+pnacl: pnacl-debug pnacl-release ## Build - Portable Native Client Debug and Release
+
+.build/projects/gmake-osx:
+	$(GENIE) --with-tools --gcc=osx gmake
+osx-debug32: .build/projects/gmake-osx ## Build - OSX x86 Debug
+	$(MAKE) -C .build/projects/gmake-osx config=debug32
+osx-release32: .build/projects/gmake-osx ## Build - OSX x86 Release
+	$(MAKE) -C .build/projects/gmake-osx config=release32
+osx-debug64: .build/projects/gmake-osx ## Build - OSX x64 Debug
+	$(MAKE) -C .build/projects/gmake-osx config=debug64
+osx-release64: .build/projects/gmake-osx ## Build - OSX x64 Release
+	$(MAKE) -C .build/projects/gmake-osx config=release64
+osx: osx-debug32 osx-release32 osx-debug64 osx-release64 ## Build - OSX x86/x64 Debug and Release
+
+.build/projects/gmake-ios-arm:
+	$(GENIE) --gcc=ios-arm gmake
+ios-arm-debug: .build/projects/gmake-ios-arm ## Build - iOS ARM Debug
+	$(MAKE) -R -C .build/projects/gmake-ios-arm config=debug
+ios-arm-release: .build/projects/gmake-ios-arm ## Build - iOS ARM Release
+	$(MAKE) -R -C .build/projects/gmake-ios-arm config=release
+ios-arm: ios-arm-debug ios-arm-release ## Build - iOS ARM Debug and Release
+
+.build/projects/gmake-ios-arm64:
+	$(GENIE) --gcc=ios-arm64 gmake
+ios-arm64-debug: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Debug
+	$(MAKE) -R -C .build/projects/gmake-ios-arm64 config=debug
+ios-arm64-release: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Release
+	$(MAKE) -R -C .build/projects/gmake-ios-arm64 config=release
+ios-arm64: ios-arm64-debug ios-arm64-release ## Build - iOS ARM64 Debug and Release
+
+.build/projects/gmake-ios-simulator:
+	$(GENIE) --gcc=ios-simulator gmake
+ios-simulator-debug: .build/projects/gmake-ios-simulator ## Build - iOS Simulator Debug
+	$(MAKE) -R -C .build/projects/gmake-ios-simulator config=debug
+ios-simulator-release: .build/projects/gmake-ios-simulator ## Build - iOS Simulator Release
+	$(MAKE) -R -C .build/projects/gmake-ios-simulator config=release
+ios-simulator: ios-simulator-debug ios-simulator-release ## Build - iOS Simulator Debug and Release
+
+.build/projects/gmake-rpi:
+	$(GENIE) --gcc=rpi gmake
+rpi-debug: .build/projects/gmake-rpi ## Build - RasberryPi Debug
+	$(MAKE) -R -C .build/projects/gmake-rpi config=debug
+rpi-release: .build/projects/gmake-rpi ## Build - RasberryPi Release
+	$(MAKE) -R -C .build/projects/gmake-rpi config=release
+rpi: rpi-debug rpi-release ## Build - RasberryPi Debug and Release
+
+build-darwin: osx
+
+build-linux: linux-debug64 linux-release64
+
+build-windows: mingw-gcc
+
+build: build-$(OS)
+
+rebuild-shaders:
+	$(MAKE) -R -C examples rebuild
+
+assets: # Build assets.
+	$(NINJA) -C scripts
+
+analyze:
+	cppcheck src/
+	cppcheck examples/
+
+docs:
+	doxygen scripts/bimg.doxygen
+	markdown README.md > .build/docs/readme.html
+
+###
+
+SILENT ?= @
+
+UNAME := $(shell uname)
+ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD))
+ifeq ($(UNAME),$(filter $(UNAME),Darwin))
+OS=darwin
+BUILD_PROJECT_DIR=gmake-osx
+BUILD_OUTPUT_DIR=osx64_clang
+BUILD_TOOLS_CONFIG=release64
+BUILD_TOOLS_SUFFIX=Release
+EXE=
+else
+ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD))
+OS=bsd
+BUILD_PROJECT_DIR=gmake-freebsd
+BUILD_OUTPUT_DIR=freebsd64_gcc
+BUILD_TOOLS_CONFIG=release64
+BUILD_TOOLS_SUFFIX=Release
+EXE=
+else
+OS=linux
+BUILD_PROJECT_DIR=gmake-linux
+BUILD_OUTPUT_DIR=linux64_gcc
+BUILD_TOOLS_CONFIG=release64
+BUILD_TOOLS_SUFFIX=Release
+EXE=
+endif
+endif
+else
+OS=windows
+BUILD_PROJECT_DIR=gmake-mingw-gcc
+BUILD_OUTPUT_DIR=win64_mingw-gcc
+BUILD_TOOLS_CONFIG=release64
+BUILD_TOOLS_SUFFIX=Release
+EXE=.exe
+endif
+
+geometryc: .build/projects/$(BUILD_PROJECT_DIR) ## Build geometryc tool.
+	$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) geometryc config=$(BUILD_TOOLS_CONFIG)
+	$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/geometryc$(EXE)
+
+shaderc: .build/projects/$(BUILD_PROJECT_DIR) ## Build shaderc tool.
+	$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) shaderc config=$(BUILD_TOOLS_CONFIG)
+	$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/shaderc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/shaderc$(EXE)
+
+texturec: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturec tool.
+	$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturec config=$(BUILD_TOOLS_CONFIG)
+	$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturec$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturec$(EXE)
+
+texturev: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturev tool.
+	$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturev config=$(BUILD_TOOLS_CONFIG)
+	$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturev$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturev$(EXE)
+
+tools: geometryc shaderc texturec texturev ## Build tools.
+
+clean-tools: ## Clean tools projects.
+	-$(SILENT) rm -r .build/projects/$(BUILD_PROJECT_DIR)
+
+dist-windows: .build/projects/gmake-mingw-gcc
+	$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 geometryc
+	$(SILENT) cp .build/win64_mingw-gcc/bin/geometrycRelease.exe tools/bin/windows/geometryc.exe
+	$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 shaderc
+	$(SILENT) cp .build/win64_mingw-gcc/bin/shadercRelease.exe   tools/bin/windows/shaderc.exe
+	$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 texturec
+	$(SILENT) cp .build/win64_mingw-gcc/bin/texturecRelease.exe  tools/bin/windows/texturec.exe
+	$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 texturev
+	$(SILENT) cp .build/win64_mingw-gcc/bin/texturevRelease.exe tools/bin/windows/texturev.exe
+
+dist-linux: .build/projects/gmake-linux
+	$(SILENT) $(MAKE) -C .build/projects/gmake-linux     config=release64 -j 6 geometryc
+	$(SILENT) cp .build/linux64_gcc/bin/geometrycRelease tools/bin/linux/geometryc
+	$(SILENT) $(MAKE) -C .build/projects/gmake-linux     config=release64 -j 6 shaderc
+	$(SILENT) cp .build/linux64_gcc/bin/shadercRelease   tools/bin/linux/shaderc
+	$(SILENT) $(MAKE) -C .build/projects/gmake-linux     config=release64 -j 6 texturec
+	$(SILENT) cp .build/linux64_gcc/bin/texturecRelease  tools/bin/linux/texturec
+	$(SILENT) $(MAKE) -C .build/projects/gmake-linux     config=release64 -j 6 texturev
+	$(SILENT) cp .build/linux64_gcc/bin/texturevRelease  tools/bin/linux/texturev
+
+dist-darwin: .build/projects/gmake-osx
+	$(SILENT) $(MAKE) -C .build/projects/gmake-osx       config=release64 -j 6 geometryc
+	$(SILENT) cp .build/osx64_clang/bin/geometrycRelease tools/bin/darwin/geometryc
+	$(SILENT) $(MAKE) -C .build/projects/gmake-osx       config=release64 -j 6 shaderc
+	$(SILENT) cp .build/osx64_clang/bin/shadercRelease   tools/bin/darwin/shaderc
+	$(SILENT) $(MAKE) -C .build/projects/gmake-osx       config=release64 -j 6 texturec
+	$(SILENT) cp .build/osx64_clang/bin/texturecRelease  tools/bin/darwin/texturec
+	$(SILENT) $(MAKE) -C .build/projects/gmake-osx       config=release64 -j 6 texturev
+	$(SILENT) cp .build/osx64_clang/bin/texturevRelease  tools/bin/darwin/texturev
+
+dist: clean dist-windows dist-linux dist-darwin