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- /*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "bimg_p.h"
- #include <libsquish/squish.h>
- #include <etc1/etc1.h>
- #include <etc2/ProcessRGB.hpp>
- #include <nvtt/nvtt.h>
- #include <pvrtc/PvrTcEncoder.h>
- #include <edtaa3/edtaa3func.h>
- namespace bimg
- {
- bool imageEncodeFromRgba8(void* _dst, const void* _src, uint32_t _width, uint32_t _height, TextureFormat::Enum _format)
- {
- switch (_format)
- {
- case TextureFormat::BC1:
- case TextureFormat::BC2:
- case TextureFormat::BC3:
- case TextureFormat::BC4:
- case TextureFormat::BC5:
- squish::CompressImage( (const uint8_t*)_src, _width, _height, _dst
- , _format == TextureFormat::BC2 ? squish::kDxt3
- : _format == TextureFormat::BC3 ? squish::kDxt5
- : _format == TextureFormat::BC4 ? squish::kBc4
- : _format == TextureFormat::BC5 ? squish::kBc5
- : squish::kDxt1
- );
- return true;
- case TextureFormat::BC6H:
- nvtt::compressBC6H( (const uint8_t*)_src, _width, _height, 4, _dst);
- return true;
- case TextureFormat::BC7:
- nvtt::compressBC7( (const uint8_t*)_src, _width, _height, 4, _dst);
- return true;
- case TextureFormat::ETC1:
- etc1_encode_image( (const uint8_t*)_src, _width, _height, 4, _width*4, (uint8_t*)_dst);
- return true;
- case TextureFormat::ETC2:
- {
- const uint32_t blockWidth = (_width +3)/4;
- const uint32_t blockHeight = (_height+3)/4;
- const uint32_t pitch = _width*4;
- const uint8_t* src = (const uint8_t*)_src;
- uint64_t* dst = (uint64_t*)_dst;
- for (uint32_t yy = 0; yy < blockHeight; ++yy)
- {
- for (uint32_t xx = 0; xx < blockWidth; ++xx)
- {
- uint8_t block[4*4*4];
- const uint8_t* ptr = &src[(yy*pitch+xx*4)*4];
- for (uint32_t ii = 0; ii < 16; ++ii)
- { // BGRx
- bx::memCopy(&block[ii*4], &ptr[(ii%4)*pitch + (ii&~3)], 4);
- bx::xchg(block[ii*4+0], block[ii*4+2]);
- }
- *dst++ = ProcessRGB_ETC2(block);
- }
- }
- }
- return true;
- case TextureFormat::PTC14:
- {
- using namespace Javelin;
- RgbaBitmap bmp;
- bmp.width = _width;
- bmp.height = _height;
- bmp.data = (uint8_t*)const_cast<void*>(_src);
- PvrTcEncoder::EncodeRgb4Bpp(_dst, bmp);
- bmp.data = NULL;
- }
- return true;
- case TextureFormat::PTC14A:
- {
- using namespace Javelin;
- RgbaBitmap bmp;
- bmp.width = _width;
- bmp.height = _height;
- bmp.data = (uint8_t*)const_cast<void*>(_src);
- PvrTcEncoder::EncodeRgba4Bpp(_dst, bmp);
- bmp.data = NULL;
- }
- return true;
- case TextureFormat::BGRA8:
- imageSwizzleBgra8(_dst, _width, _height, _width*4, _src);
- return true;
- case TextureFormat::RGBA8:
- bx::memCopy(_dst, _src, _width*_height*4);
- return true;
- default:
- break;
- }
- return imageConvert(_dst, _format, _src, TextureFormat::RGBA8, _width, _height);
- }
- bool imageEncodeFromRgba32f(bx::AllocatorI* _allocator, void* _dst, const void* _src, uint32_t _width, uint32_t _height, TextureFormat::Enum _format)
- {
- const uint8_t* src = (const uint8_t*)_src;
- switch (_format)
- {
- case TextureFormat::RGBA8:
- {
- uint8_t* dst = (uint8_t*)_dst;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- for (uint32_t xx = 0; xx < _width; ++xx)
- {
- const uint32_t offset = yy*_width + xx;
- const float* input = (const float*)&src[offset * 16];
- uint8_t* output = &dst[offset * 4];
- output[0] = uint8_t(input[0]*255.0f + 0.5f);
- output[1] = uint8_t(input[1]*255.0f + 0.5f);
- output[2] = uint8_t(input[2]*255.0f + 0.5f);
- output[3] = uint8_t(input[3]*255.0f + 0.5f);
- }
- }
- }
- return true;
- case TextureFormat::BC5:
- {
- uint8_t* temp = (uint8_t*)BX_ALLOC(_allocator, _width*_height*4);
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- for (uint32_t xx = 0; xx < _width; ++xx)
- {
- const uint32_t offset = yy*_width + xx;
- const float* input = (const float*)&src[offset * 16];
- uint8_t* output = &temp[offset * 4];
- output[0] = uint8_t(input[0]*255.0f + 0.5f);
- output[1] = uint8_t(input[1]*255.0f + 0.5f);
- output[2] = uint8_t(input[2]*255.0f + 0.5f);
- output[3] = uint8_t(input[3]*255.0f + 0.5f);
- }
- }
- imageEncodeFromRgba8(_dst, temp, _width, _height, _format);
- BX_FREE(_allocator, temp);
- }
- return true;
- default:
- break;
- }
- return imageConvert(_dst, _format, _src, TextureFormat::RGBA32F, _width, _height);
- }
- void imageRgba32f11to01(void* _dst, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src)
- {
- const uint8_t* src = (const uint8_t*)_src;
- uint8_t* dst = (uint8_t*)_dst;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- for (uint32_t xx = 0; xx < _width; ++xx)
- {
- const uint32_t offset = yy*_pitch + xx * 16;
- const float* input = (const float*)&src[offset];
- float* output = (float*)&dst[offset];
- output[0] = input[0]*0.5f + 0.5f;
- output[1] = input[1]*0.5f + 0.5f;
- output[2] = input[2]*0.5f + 0.5f;
- output[3] = input[3]*0.5f + 0.5f;
- }
- }
- }
- static void edtaa3(bx::AllocatorI* _allocator, double* _dst, uint32_t _width, uint32_t _height, double* _src)
- {
- const uint32_t numPixels = _width*_height;
- short* xdist = (short *)BX_ALLOC(_allocator, numPixels*sizeof(short) );
- short* ydist = (short *)BX_ALLOC(_allocator, numPixels*sizeof(short) );
- double* gx = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) );
- double* gy = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) );
- ::computegradient(_src, _width, _height, gx, gy);
- ::edtaa3(_src, gx, gy, _width, _height, xdist, ydist, _dst);
- for (uint32_t ii = 0; ii < numPixels; ++ii)
- {
- if (_dst[ii] < 0.0)
- {
- _dst[ii] = 0.0;
- }
- }
- BX_FREE(_allocator, xdist);
- BX_FREE(_allocator, ydist);
- BX_FREE(_allocator, gx);
- BX_FREE(_allocator, gy);
- }
- inline double min(double _a, double _b)
- {
- return _a > _b ? _b : _a;
- }
- inline double max(double _a, double _b)
- {
- return _a > _b ? _a : _b;
- }
- inline double clamp(double _val, double _min, double _max)
- {
- return max(min(_val, _max), _min);
- }
- void imageMakeDist(bx::AllocatorI* _allocator, void* _dst, uint32_t _width, uint32_t _height, uint32_t _pitch, float _edge, const void* _src)
- {
- const uint32_t numPixels = _width*_height;
- double* imgIn = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) );
- double* outside = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) );
- double* inside = (double*)BX_ALLOC(_allocator, numPixels*sizeof(double) );
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- const uint8_t* src = (const uint8_t*)_src + yy*_pitch;
- double* dst = &imgIn[yy*_width];
- for (uint32_t xx = 0; xx < _width; ++xx)
- {
- dst[xx] = double(src[xx])/255.0;
- }
- }
- edtaa3(_allocator, outside, _width, _height, imgIn);
- for (uint32_t ii = 0; ii < numPixels; ++ii)
- {
- imgIn[ii] = 1.0 - imgIn[ii];
- }
- edtaa3(_allocator, inside, _width, _height, imgIn);
- BX_FREE(_allocator, imgIn);
- uint8_t* dst = (uint8_t*)_dst;
- double edgeOffset = _edge*0.5;
- double invEdge = 1.0/_edge;
- for (uint32_t ii = 0; ii < numPixels; ++ii)
- {
- double dist = clamp( ( (outside[ii] - inside[ii])+edgeOffset) * invEdge, 0.0, 1.0);
- dst[ii] = 255-uint8_t(dist * 255.0);
- }
- BX_FREE(_allocator, inside);
- BX_FREE(_allocator, outside);
- }
- } // namespace bimg
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